void
|
bind(GLState pGLState, VertexBufferObjectAttributes pVertexBufferObjectAttributes)
|
void
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compile(GLState pGLState)
|
void
|
delete(GLState pGLState)
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int
|
getAttributeLocation(String pAttributeName)
|
int
|
getAttributeLocationOptional(String pAttributeName)
|
int
|
getUniformLocation(String pUniformName)
|
int
|
getUniformLocationOptional(String pUniformName)
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boolean
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isCompiled()
|
void
|
link(GLState pGLState)
|
void
|
setCompiled(boolean pCompiled)
|
void
|
setTexture(String pUniformName, int pTexture)
|
void
|
setTextureOptional(String pUniformName, int pTexture)
|
void
|
setUniform(String pUniformName, float pX, float pY)
|
void
|
setUniform(String pUniformName, float pX)
|
void
|
setUniform(String pUniformName, float pX, float pY, float pZ, float pW)
|
void
|
setUniform(String pUniformName, float pX, float pY, float pZ)
|
void
|
setUniform(String pUniformName, float[] pGLMatrix)
|
void
|
setUniformOptional(String pUniformName, float pX, float pY, float pZ)
|
void
|
setUniformOptional(String pUniformName, float pX, float pY)
|
void
|
setUniformOptional(String pUniformName, float pX)
|
void
|
setUniformOptional(String pUniformName, float pX, float pY, float pZ, float pW)
|
void
|
setUniformOptional(String pUniformName, float[] pGLMatrix)
|
void
|
unbind(GLState pGLState)
|