package org.anddev.andengine.collision;
import static org.anddev.andengine.util.constants.Constants.VERTEX_INDEX_X;
import static org.anddev.andengine.util.constants.Constants.VERTEX_INDEX_Y;
import org.anddev.andengine.engine.camera.Camera;
import org.anddev.andengine.entity.primitive.Line;
import org.anddev.andengine.entity.shape.RectangularShape;
import org.anddev.andengine.util.MathUtils;
/**
* (c) 2010 Nicolas Gramlich
* (c) 2011 Zynga Inc.
*
* @author Nicolas Gramlich
* @since 11:50:19 - 11.03.2010
*/
public class RectangularShapeCollisionChecker extends ShapeCollisionChecker {
// ===========================================================
// Constants
// ===========================================================
private static final int RECTANGULARSHAPE_VERTEX_COUNT = 4;
private static final int LINE_VERTEX_COUNT = 2;
private static final float[] VERTICES_CONTAINS_TMP = new float[2 * RECTANGULARSHAPE_VERTEX_COUNT];
private static final float[] VERTICES_COLLISION_TMP_A = new float[2 * RECTANGULARSHAPE_VERTEX_COUNT];
private static final float[] VERTICES_COLLISION_TMP_B = new float[2 * RECTANGULARSHAPE_VERTEX_COUNT];
// ===========================================================
// Fields
// ===========================================================
// ===========================================================
// Constructors
// ===========================================================
// ===========================================================
// Getter & Setter
// ===========================================================
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
// ===========================================================
// Methods
// ===========================================================
public static boolean checkContains(final RectangularShape pRectangularShape, final float pX, final float pY) {
RectangularShapeCollisionChecker.fillVertices(pRectangularShape, VERTICES_CONTAINS_TMP);
return ShapeCollisionChecker.checkContains(VERTICES_CONTAINS_TMP, 2 * RECTANGULARSHAPE_VERTEX_COUNT, pX, pY);
}
public static boolean isVisible(final Camera pCamera, final RectangularShape pRectangularShape) {
RectangularShapeCollisionChecker.fillVertices(pCamera, VERTICES_COLLISION_TMP_A);
RectangularShapeCollisionChecker.fillVertices(pRectangularShape, VERTICES_COLLISION_TMP_B);
return ShapeCollisionChecker.checkCollision(2 * RECTANGULARSHAPE_VERTEX_COUNT, VERTICES_COLLISION_TMP_A, 2 * RECTANGULARSHAPE_VERTEX_COUNT, VERTICES_COLLISION_TMP_B);
}
public static boolean isVisible(final Camera pCamera, final Line pLine) {
RectangularShapeCollisionChecker.fillVertices(pCamera, VERTICES_COLLISION_TMP_A);
LineCollisionChecker.fillVertices(pLine, VERTICES_COLLISION_TMP_B);
return ShapeCollisionChecker.checkCollision(2 * RECTANGULARSHAPE_VERTEX_COUNT, VERTICES_COLLISION_TMP_A, 2 * LINE_VERTEX_COUNT, VERTICES_COLLISION_TMP_B);
}
public static boolean checkCollision(final RectangularShape pRectangularShapeA, final RectangularShape pRectangularShapeB) {
RectangularShapeCollisionChecker.fillVertices(pRectangularShapeA, VERTICES_COLLISION_TMP_A);
RectangularShapeCollisionChecker.fillVertices(pRectangularShapeB, VERTICES_COLLISION_TMP_B);
return ShapeCollisionChecker.checkCollision(2 * RECTANGULARSHAPE_VERTEX_COUNT, VERTICES_COLLISION_TMP_A, 2 * RECTANGULARSHAPE_VERTEX_COUNT, VERTICES_COLLISION_TMP_B);
}
public static boolean checkCollision(final RectangularShape pRectangularShape, final Line pLine) {
RectangularShapeCollisionChecker.fillVertices(pRectangularShape, VERTICES_COLLISION_TMP_A);
LineCollisionChecker.fillVertices(pLine, VERTICES_COLLISION_TMP_B);
return ShapeCollisionChecker.checkCollision(2 * RECTANGULARSHAPE_VERTEX_COUNT, VERTICES_COLLISION_TMP_A, 2 * LINE_VERTEX_COUNT, VERTICES_COLLISION_TMP_B);
}
public static void fillVertices(final RectangularShape pRectangularShape, final float[] pVertices) {
final float left = 0;
final float top = 0;
final float right = pRectangularShape.getWidth();
final float bottom = pRectangularShape.getHeight();
pVertices[0 + VERTEX_INDEX_X] = left;
pVertices[0 + VERTEX_INDEX_Y] = top;
pVertices[2 + VERTEX_INDEX_X] = right;
pVertices[2 + VERTEX_INDEX_Y] = top;
pVertices[4 + VERTEX_INDEX_X] = right;
pVertices[4 + VERTEX_INDEX_Y] = bottom;
pVertices[6 + VERTEX_INDEX_X] = left;
pVertices[6 + VERTEX_INDEX_Y] = bottom;
pRectangularShape.getLocalToSceneTransformation().transform(pVertices);
}
private static void fillVertices(final Camera pCamera, final float[] pVertices) {
pVertices[0 + VERTEX_INDEX_X] = pCamera.getMinX();
pVertices[0 + VERTEX_INDEX_Y] = pCamera.getMinY();
pVertices[2 + VERTEX_INDEX_X] = pCamera.getMaxX();
pVertices[2 + VERTEX_INDEX_Y] = pCamera.getMinY();
pVertices[4 + VERTEX_INDEX_X] = pCamera.getMaxX();
pVertices[4 + VERTEX_INDEX_Y] = pCamera.getMaxY();
pVertices[6 + VERTEX_INDEX_X] = pCamera.getMinX();
pVertices[6 + VERTEX_INDEX_Y] = pCamera.getMaxY();
MathUtils.rotateAroundCenter(pVertices, pCamera.getRotation(), pCamera.getCenterX(), pCamera.getCenterY());
}
// ===========================================================
// Inner and Anonymous Classes
// ===========================================================
}