package

org.anddev.andengine.entity.sprite.batch

Classes

DynamicSpriteBatch (c) Zynga 2011 
SpriteBatch TODO Texture could be semi-changeable, being resetting to null in end(...) TODO Make use of pGL.glColorPointer(size, type, stride, pointer) which should allow individual color tinting. 
SpriteGroup (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.