DynamicSpriteBatch | (c) Zynga 2011 |
SpriteBatch | TODO Texture could be semi-changeable, being resetting to null in end(...) TODO Make use of pGL.glColorPointer(size, type, stride, pointer) which should allow individual color tinting. |
SpriteGroup | (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. |