public abstract class

DynamicSpriteBatch

extends SpriteBatch
java.lang.Object
   ↳ org.anddev.andengine.entity.Entity
     ↳ org.anddev.andengine.entity.sprite.batch.SpriteBatch
       ↳ org.anddev.andengine.entity.sprite.batch.DynamicSpriteBatch
Known Direct Subclasses

Class Overview

(c) Zynga 2011

Summary

[Expand]
Inherited Fields
From class org.anddev.andengine.entity.sprite.batch.SpriteBatch
From class org.anddev.andengine.entity.Entity
Public Constructors
DynamicSpriteBatch(ITexture pTexture, int pCapacity)
DynamicSpriteBatch(ITexture pTexture, int pCapacity, SpriteBatchVertexBuffer pSpriteBatchVertexBuffer, SpriteBatchTextureRegionBuffer pSpriteBatchTextureRegionBuffer)
Protected Methods
void begin(GL10 pGL)
abstract boolean onUpdateSpriteBatch()
[Expand]
Inherited Methods
From class org.anddev.andengine.entity.sprite.batch.SpriteBatch
From class org.anddev.andengine.entity.Entity
From class java.lang.Object
From interface org.anddev.andengine.engine.handler.IUpdateHandler
From interface org.anddev.andengine.entity.IEntity
From interface org.anddev.andengine.opengl.IDrawable

Public Constructors

public DynamicSpriteBatch (ITexture pTexture, int pCapacity)

public DynamicSpriteBatch (ITexture pTexture, int pCapacity, SpriteBatchVertexBuffer pSpriteBatchVertexBuffer, SpriteBatchTextureRegionBuffer pSpriteBatchTextureRegionBuffer)

Protected Methods

protected void begin (GL10 pGL)

protected abstract boolean onUpdateSpriteBatch ()

Returns
  • true to submit, if you made any changes, or false otherwise.