AndEngine GLES2-2012.03.27
Package Index
|
Class Index
org.anddev.andengine.audio
org.anddev.andengine.audio.music
org.anddev.andengine.audio.sound
org.anddev.andengine.collision
org.anddev.andengine.engine
org.anddev.andengine.engine.camera
org.anddev.andengine.engine.camera.hud
org.anddev.andengine.engine.camera.hud.controls
org.anddev.andengine.engine.handler
org.anddev.andengine.engine.handler.collision
org.anddev.andengine.engine.handler.physics
org.anddev.andengine.engine.handler.runnable
org.anddev.andengine.engine.handler.timer
org.anddev.andengine.engine.options
org.anddev.andengine.engine.options.resolutionpolicy
org.anddev.andengine.entity
org.anddev.andengine.entity.layer.tiled.tmx
org.anddev.andengine.entity.layer.tiled.tmx.util.constants
org.anddev.andengine.entity.layer.tiled.tmx.util.exception
org.anddev.andengine.entity.modifier
org.anddev.andengine.entity.particle
org.anddev.andengine.entity.particle.emitter
org.anddev.andengine.entity.particle.initializer
org.anddev.andengine.entity.particle.modifier
org.anddev.andengine.entity.primitive
org.anddev.andengine.entity.scene
org.anddev.andengine.entity.scene.background
org.anddev.andengine.entity.scene.background.modifier
org.anddev.andengine.entity.scene.menu
org.anddev.andengine.entity.scene.menu.animator
org.anddev.andengine.entity.scene.menu.item
org.anddev.andengine.entity.scene.menu.item.decorator
org.anddev.andengine.entity.scene.popup
org.anddev.andengine.entity.shape
org.anddev.andengine.entity.sprite
org.anddev.andengine.entity.sprite.batch
org.anddev.andengine.entity.text
org.anddev.andengine.entity.util
org.anddev.andengine.input.touch
org.anddev.andengine.input.touch.controller
org.anddev.andengine.input.touch.detector
org.anddev.andengine.level
org.anddev.andengine.level.util.constants
org.anddev.andengine.opengl
org.anddev.andengine.opengl.buffer
org.anddev.andengine.opengl.font
org.anddev.andengine.opengl.texture
org.anddev.andengine.opengl.texture.atlas
org.anddev.andengine.opengl.texture.atlas.bitmap
org.anddev.andengine.opengl.texture.atlas.bitmap.source
org.anddev.andengine.opengl.texture.atlas.bitmap.source.decorator
org.anddev.andengine.opengl.texture.atlas.bitmap.source.decorator.shape
org.anddev.andengine.opengl.texture.atlas.buildable
org.anddev.andengine.opengl.texture.atlas.buildable.builder
org.anddev.andengine.opengl.texture.bitmap
org.anddev.andengine.opengl.texture.buffer
org.anddev.andengine.opengl.texture.compressed.etc1
org.anddev.andengine.opengl.texture.compressed.pvr
org.anddev.andengine.opengl.texture.region
org.anddev.andengine.opengl.texture.region.buffer
org.anddev.andengine.opengl.texture.source
org.anddev.andengine.opengl.util
org.anddev.andengine.opengl.vertex
org.anddev.andengine.opengl.view
org.anddev.andengine.sensor
org.anddev.andengine.sensor.accelerometer
org.anddev.andengine.sensor.location
org.anddev.andengine.sensor.orientation
org.anddev.andengine.ui
org.anddev.andengine.ui.activity
org.anddev.andengine.ui.dialog
org.anddev.andengine.util
org.anddev.andengine.util.cache
org.anddev.andengine.util.constants
org.anddev.andengine.util.levelstats
org.anddev.andengine.util.modifier
org.anddev.andengine.util.modifier.ease
org.anddev.andengine.util.modifier.util
org.anddev.andengine.util.path
org.anddev.andengine.util.path.astar
org.anddev.andengine.util.pool
org.anddev.andengine.util.progress
org.anddev.andengine.util.sort
Interfaces
IDrawable
Package Index
|
Class Index
View Source
Summary:
Methods
|
[Expand All]
public interface
IDrawable
org.anddev.andengine.opengl.IDrawable
Known Indirect Subclasses
AnalogOnScreenControl
,
AnimatedSprite
,
AnimatedSpriteMenuItem
,
AutoParallaxBackground
,
BaseBackground
,
BaseMenuItemDecorator
,
BaseOnScreenControl
,
BaseRectangle
,
BaseSprite
,
CameraScene
,
ChangeableText
,
ColorBackground
,
ColorMenuItemDecorator
,
DigitalOnScreenControl
,
DynamicSpriteBatch
, and
33 others.
AnalogOnScreenControl
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
AnimatedSprite
AnimatedSpriteMenuItem
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
AutoParallaxBackground
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
BaseBackground
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
BaseMenuItemDecorator
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
BaseOnScreenControl
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
BaseRectangle
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
BaseSprite
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
CameraScene
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
ChangeableText
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
ColorBackground
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
ColorMenuItemDecorator
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
DigitalOnScreenControl
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
DynamicSpriteBatch
(c) Zynga 2011
Entity
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
EntityBackground
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
HUD
While you can add a
HUD
to
Scene
, you should not do so.
IBackground
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
IEntity
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
IMenuItem
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
IShape
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
Line
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
MenuScene
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
ParallaxBackground
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
Particle
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
ParticleSystem
TODO Check if SpriteBatch can be used here to improve performance.
PopupScene
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
Rectangle
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
RectangularShape
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
RepeatingSpriteBackground
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
ScaleMenuItemDecorator
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
Scene
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
ScreenCapture
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
ScreenGrabber
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
Shape
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
SplashScene
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
Sprite
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
SpriteBackground
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
SpriteBatch
TODO Texture could be semi-changeable, being resetting to null in end(...) TODO Make use of pGL.glColorPointer(size, type, stride, pointer) which should allow individual color tinting.
SpriteGroup
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
SpriteMenuItem
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
TMXLayer
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
Text
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
TextMenuItem
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
TextPopupScene
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
TickerText
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
TiledSprite
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
Class Overview
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
Summary
Public Methods
abstract void
onDraw
(
GL10
pGL,
Camera
pCamera)
Public Methods
public abstract void
onDraw
(
GL10
pGL,
Camera
pCamera)