public class

Particle

extends Sprite
java.lang.Object
   ↳ org.anddev.andengine.entity.Entity
     ↳ org.anddev.andengine.entity.shape.Shape
       ↳ org.anddev.andengine.entity.shape.RectangularShape
         ↳ org.anddev.andengine.entity.primitive.BaseRectangle
           ↳ org.anddev.andengine.entity.sprite.BaseSprite
             ↳ org.anddev.andengine.entity.sprite.Sprite
               ↳ org.anddev.andengine.entity.particle.Particle

Class Overview

(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.

Summary

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Inherited Constants
From class org.anddev.andengine.entity.shape.Shape
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Inherited Fields
From class org.anddev.andengine.entity.sprite.BaseSprite
From class org.anddev.andengine.entity.shape.RectangularShape
From class org.anddev.andengine.entity.shape.Shape
From class org.anddev.andengine.entity.Entity
Public Constructors
Particle(float pX, float pY, TextureRegion pTextureRegion)
Particle(float pX, float pY, TextureRegion pTextureRegion, RectangleVertexBuffer pRectangleVertexBuffer)
Public Methods
float getDeathTime()
float getLifeTime()
PhysicsHandler getPhysicsHandler()
boolean isDead()
void reset()
void setDead(boolean pDead)
void setDeathTime(float pDeathTime)
Protected Methods
void onManagedUpdate(float pSecondsElapsed)
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Inherited Methods
From class org.anddev.andengine.entity.sprite.Sprite
From class org.anddev.andengine.entity.sprite.BaseSprite
From class org.anddev.andengine.entity.primitive.BaseRectangle
From class org.anddev.andengine.entity.shape.RectangularShape
From class org.anddev.andengine.entity.shape.Shape
From class org.anddev.andengine.entity.Entity
From class java.lang.Object
From interface org.anddev.andengine.engine.handler.IUpdateHandler
From interface org.anddev.andengine.entity.IEntity
From interface org.anddev.andengine.entity.scene.Scene.ITouchArea
From interface org.anddev.andengine.entity.shape.IShape
From interface org.anddev.andengine.opengl.IDrawable

Public Constructors

public Particle (float pX, float pY, TextureRegion pTextureRegion)

public Particle (float pX, float pY, TextureRegion pTextureRegion, RectangleVertexBuffer pRectangleVertexBuffer)

Public Methods

public float getDeathTime ()

public float getLifeTime ()

public PhysicsHandler getPhysicsHandler ()

public boolean isDead ()

public void reset ()

public void setDead (boolean pDead)

public void setDeathTime (float pDeathTime)

Protected Methods

protected void onManagedUpdate (float pSecondsElapsed)