Class Overview
(c) 2010 Nicolas Gramlich
(c) 2011 Zynga Inc.
Fields
protected
float
mAccelerationX
protected
float
mAccelerationY
protected
float
mAngularVelocity
protected
float
mVelocityX
protected
float
mVelocityY
Public Constructors
public
PhysicsHandler
(IEntity pEntity)
Public Methods
public
void
accelerate
(float pAccelerationX, float pAccelerationY)
public
float
getAccelerationX
()
public
float
getAccelerationY
()
public
float
getAngularVelocity
()
public
float
getVelocityX
()
public
float
getVelocityY
()
public
boolean
isEnabled
()
public
void
setAcceleration
(float pAccelerationX, float pAccelerationY)
public
void
setAcceleration
(float pAcceleration)
public
void
setAccelerationX
(float pAccelerationX)
public
void
setAccelerationY
(float pAccelerationY)
public
void
setAngularVelocity
(float pAngularVelocity)
public
void
setEnabled
(boolean pEnabled)
public
void
setVelocity
(float pVelocity)
public
void
setVelocity
(float pVelocityX, float pVelocityY)
public
void
setVelocityX
(float pVelocityX)
public
void
setVelocityY
(float pVelocityY)
Protected Methods
protected
void
onUpdate
(float pSecondsElapsed, IEntity pEntity)