org.anddev.andengine.opengl.texture.ITexture |
Known Indirect Subclasses
BitmapTexture,
BitmapTextureAtlas,
BuildableBitmapTextureAtlas,
BuildableTextureAtlas<T extends ITextureAtlasSource, A extends ITextureAtlas<T>>,
ETC1Texture,
ITextureAtlas<T extends ITextureAtlasSource>,
PVRCCZTexture,
PVRGZTexture,
PVRTexture,
Texture,
TextureAtlas<T extends ITextureAtlasSource>
|
Class Overview
(c) 2010 Nicolas Gramlich
(c) 2011 Zynga Inc.
Summary
Nested Classes |
interface |
ITexture.ITextureStateListener |
|
Public Methods
public
abstract
void
bind
(GL10 pGL)
public
abstract
int
getHardwareTextureID
()
public
abstract
int
getHeight
()
public
abstract
int
getWidth
()
public
abstract
boolean
hasTextureStateListener
()
public
abstract
boolean
isLoadedToHardware
()
public
abstract
boolean
isUpdateOnHardwareNeeded
()
public
abstract
void
loadToHardware
(GL10 pGL)
public
abstract
void
reloadToHardware
(GL10 pGL)
public
abstract
void
setLoadedToHardware
(boolean pLoadedToHardware)
public
abstract
void
setUpdateOnHardwareNeeded
(boolean pUpdateOnHardwareNeeded)
public
abstract
void
unloadFromHardware
(GL10 pGL)