| java.lang.Object | |
| ↳ | org.anddev.andengine.opengl.texture.atlas.buildable.BuildableTextureAtlas<T extends org.anddev.andengine.opengl.texture.source.ITextureAtlasSource, A extends org.anddev.andengine.opengl.texture.atlas.ITextureAtlas<T>> |
Known Direct Subclasses
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(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
| Nested Classes | |||||||||||
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| BuildableTextureAtlas.TextureAtlasSourceWithWithLocationCallback<T extends ITextureAtlasSource> | |||||||||||
| Public Constructors | |||||||||||
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| Public Methods | |||||||||||
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When all
ITextureAtlasSourceMAGIC_CONSTANT are added you have to call build(ITextureBuilder). | |||||||||||
This method is deprecated.
Use BuildableTextureAtlas#addTextureAtlasSource(ITextureAtlasSource) instead.
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May draw over already added
ITextureAtlasSourceMAGIC_CONSTANT. | |||||||||||
Removes a
ITextureAtlasSource before build(ITextureBuilder) is called. | |||||||||||
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[Expand]
Inherited Methods | |||||||||||
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From class
java.lang.Object
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From interface
org.anddev.andengine.opengl.texture.ITexture
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From interface
org.anddev.andengine.opengl.texture.atlas.ITextureAtlas
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When all ITextureAtlasSourceMAGIC_CONSTANT are added you have to call build(ITextureBuilder).
| pTextureAtlasSource | to be added. |
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This method is deprecated.
Use BuildableTextureAtlas#addTextureAtlasSource(ITextureAtlasSource) instead.
Most likely this is not the method you'd want to be using, as the ITextureAtlasSource won't get packed through this.
May draw over already added ITextureAtlasSourceMAGIC_CONSTANT.
| pTextureAtlasSourcePackingAlgorithm | the ITextureBuilder to use for packing the ITextureAtlasSource in this BuildableBitmapTextureAtlas. |
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| ITextureBuilder.TextureAtlasSourcePackingException | i.e. when the ITextureAtlasSourceMAGIC_CONSTANT didn't fit into this BuildableBitmapTextureAtlas.
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Removes a ITextureAtlasSource before build(ITextureBuilder) is called.