java.lang.Object | |
↳ | org.anddev.andengine.opengl.texture.atlas.buildable.BuildableTextureAtlas<T extends org.anddev.andengine.opengl.texture.source.ITextureAtlasSource, A extends org.anddev.andengine.opengl.texture.atlas.ITextureAtlas<T>> |
Known Direct Subclasses |
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
Nested Classes | |||||||||||
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BuildableTextureAtlas.TextureAtlasSourceWithWithLocationCallback<T extends ITextureAtlasSource> |
Public Constructors | |||||||||||
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Public Methods | |||||||||||
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When all
ITextureAtlasSource MAGIC_CONSTANT are added you have to call build(ITextureBuilder) . | |||||||||||
This method is deprecated.
Use BuildableTextureAtlas#addTextureAtlasSource(ITextureAtlasSource) instead.
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May draw over already added
ITextureAtlasSource MAGIC_CONSTANT. | |||||||||||
Removes a
ITextureAtlasSource before build(ITextureBuilder) is called. | |||||||||||
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Inherited Methods | |||||||||||
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From class
java.lang.Object
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From interface
org.anddev.andengine.opengl.texture.ITexture
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From interface
org.anddev.andengine.opengl.texture.atlas.ITextureAtlas
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When all ITextureAtlasSource
MAGIC_CONSTANT are added you have to call build(ITextureBuilder)
.
pTextureAtlasSource | to be added. |
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This method is deprecated.
Use BuildableTextureAtlas#addTextureAtlasSource(ITextureAtlasSource) instead.
Most likely this is not the method you'd want to be using, as the ITextureAtlasSource
won't get packed through this.
May draw over already added ITextureAtlasSource
MAGIC_CONSTANT.
pTextureAtlasSourcePackingAlgorithm | the ITextureBuilder to use for packing the ITextureAtlasSource in this BuildableBitmapTextureAtlas . |
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ITextureBuilder.TextureAtlasSourcePackingException | i.e. when the ITextureAtlasSource MAGIC_CONSTANT didn't fit into this BuildableBitmapTextureAtlas .
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Removes a ITextureAtlasSource
before build(ITextureBuilder)
is called.