package org.anddev.andengine.entity.sprite.batch;
import javax.microedition.khronos.opengles.GL10;
import org.anddev.andengine.opengl.texture.ITexture;
import org.anddev.andengine.opengl.texture.region.buffer.SpriteBatchTextureRegionBuffer;
import org.anddev.andengine.opengl.vertex.SpriteBatchVertexBuffer;
/**
* (c) Zynga 2011
*
* @author Nicolas Gramlich <ngramlich@zynga.com>
* @since 21:48:21 - 27.07.2011
*/
public abstract class DynamicSpriteBatch extends SpriteBatch {
// ===========================================================
// Constants
// ===========================================================
// ===========================================================
// Fields
// ===========================================================
// ===========================================================
// Constructors
// ===========================================================
public DynamicSpriteBatch(final ITexture pTexture, final int pCapacity) {
super(pTexture, pCapacity);
}
public DynamicSpriteBatch(final ITexture pTexture, final int pCapacity, final SpriteBatchVertexBuffer pSpriteBatchVertexBuffer, final SpriteBatchTextureRegionBuffer pSpriteBatchTextureRegionBuffer) {
super(pTexture, pCapacity, pSpriteBatchVertexBuffer, pSpriteBatchTextureRegionBuffer);
}
// ===========================================================
// Getter & Setter
// ===========================================================
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
/**
* @return <code>true</code> to submit, if you made any changes, or <code>false</code> otherwise.
*/
protected abstract boolean onUpdateSpriteBatch();
@Override
protected void begin(final GL10 pGL) {
super.begin(pGL);
if(this.onUpdateSpriteBatch()) {
this.submit();
}
}
// ===========================================================
// Methods
// ===========================================================
// ===========================================================
// Inner and Anonymous Classes
// ===========================================================
}