package org.anddev.andengine.entity.sprite.batch; import javax.microedition.khronos.opengles.GL10; import org.anddev.andengine.opengl.texture.ITexture; import org.anddev.andengine.opengl.texture.region.buffer.SpriteBatchTextureRegionBuffer; import org.anddev.andengine.opengl.vertex.SpriteBatchVertexBuffer; /** * (c) Zynga 2011 * * @author Nicolas Gramlich <ngramlich@zynga.com> * @since 21:48:21 - 27.07.2011 */ public abstract class DynamicSpriteBatch extends SpriteBatch { // =========================================================== // Constants // =========================================================== // =========================================================== // Fields // =========================================================== // =========================================================== // Constructors // =========================================================== public DynamicSpriteBatch(final ITexture pTexture, final int pCapacity) { super(pTexture, pCapacity); } public DynamicSpriteBatch(final ITexture pTexture, final int pCapacity, final SpriteBatchVertexBuffer pSpriteBatchVertexBuffer, final SpriteBatchTextureRegionBuffer pSpriteBatchTextureRegionBuffer) { super(pTexture, pCapacity, pSpriteBatchVertexBuffer, pSpriteBatchTextureRegionBuffer); } // =========================================================== // Getter & Setter // =========================================================== // =========================================================== // Methods for/from SuperClass/Interfaces // =========================================================== /** * @return <code>true</code> to submit, if you made any changes, or <code>false</code> otherwise. */ protected abstract boolean onUpdateSpriteBatch(); @Override protected void begin(final GL10 pGL) { super.begin(pGL); if(this.onUpdateSpriteBatch()) { this.submit(); } } // =========================================================== // Methods // =========================================================== // =========================================================== // Inner and Anonymous Classes // =========================================================== }