Class Overview
Note: Needs to be registered as an IUpdateHandler
to the Engine or Scene
to work properly.
(c) 2010 Nicolas Gramlich
(c) 2011 Zynga Inc.
Summary
Nested Classes |
interface |
HoldDetector.IHoldDetectorListener |
|
Public Constructors
public
HoldDetector
(long pTriggerHoldMinimumMilliseconds, float pTriggerHoldMaximumDistance, float pTimeBetweenUpdates, HoldDetector.IHoldDetectorListener pClickDetectorListener)
Public Methods
public
float
getTriggerHoldMaximumDistance
()
public
long
getTriggerHoldMinimumMilliseconds
()
public
boolean
isHolding
()
public
boolean
onManagedTouchEvent
(TouchEvent pSceneTouchEvent)
public
void
onUpdate
(float pSecondsElapsed)
public
void
setTriggerHoldMaximumDistance
(float pTriggerHoldMaximumDistance)
public
void
setTriggerHoldMinimumMilliseconds
(long pTriggerHoldMinimumMilliseconds)
Protected Methods
protected
void
fireListener
()