package org.anddev.andengine.opengl.texture; import javax.microedition.khronos.opengles.GL10; /** * (c) 2010 Nicolas Gramlich * (c) 2011 Zynga Inc. * * @author Nicolas Gramlich * @since 13:00:09 - 05.04.2010 */ public class TextureOptions { // =========================================================== // Constants // =========================================================== public static final TextureOptions NEAREST = new TextureOptions(GL10.GL_NEAREST, GL10.GL_NEAREST, GL10.GL_CLAMP_TO_EDGE, GL10.GL_CLAMP_TO_EDGE, false); public static final TextureOptions BILINEAR = new TextureOptions(GL10.GL_LINEAR, GL10.GL_LINEAR, GL10.GL_CLAMP_TO_EDGE, GL10.GL_CLAMP_TO_EDGE, false); public static final TextureOptions REPEATING_NEAREST = new TextureOptions(GL10.GL_NEAREST, GL10.GL_NEAREST, GL10.GL_REPEAT, GL10.GL_REPEAT, false); public static final TextureOptions REPEATING_BILINEAR = new TextureOptions(GL10.GL_LINEAR, GL10.GL_LINEAR, GL10.GL_REPEAT, GL10.GL_REPEAT, false); public static final TextureOptions NEAREST_PREMULTIPLYALPHA = new TextureOptions(GL10.GL_NEAREST, GL10.GL_NEAREST, GL10.GL_CLAMP_TO_EDGE, GL10.GL_CLAMP_TO_EDGE, true); public static final TextureOptions BILINEAR_PREMULTIPLYALPHA = new TextureOptions(GL10.GL_LINEAR, GL10.GL_LINEAR, GL10.GL_CLAMP_TO_EDGE, GL10.GL_CLAMP_TO_EDGE, true); public static final TextureOptions REPEATING_NEAREST_PREMULTIPLYALPHA = new TextureOptions(GL10.GL_NEAREST, GL10.GL_NEAREST, GL10.GL_REPEAT, GL10.GL_REPEAT, true); public static final TextureOptions REPEATING_BILINEAR_PREMULTIPLYALPHA = new TextureOptions(GL10.GL_LINEAR, GL10.GL_LINEAR, GL10.GL_REPEAT, GL10.GL_REPEAT, true); public static final TextureOptions DEFAULT = TextureOptions.NEAREST_PREMULTIPLYALPHA; // =========================================================== // Fields // =========================================================== public final int mMagFilter; public final int mMinFilter; public final float mWrapT; public final float mWrapS; public final boolean mPreMultipyAlpha; // =========================================================== // Constructors // =========================================================== public TextureOptions(final int pMinFilter, final int pMagFilter, final int pWrapT, final int pWrapS, final boolean pPreMultiplyAlpha) { this.mMinFilter = pMinFilter; this.mMagFilter = pMagFilter; this.mWrapT = pWrapT; this.mWrapS = pWrapS; this.mPreMultipyAlpha = pPreMultiplyAlpha; } // =========================================================== // Getter & Setter // =========================================================== // =========================================================== // Methods for/from SuperClass/Interfaces // =========================================================== // =========================================================== // Methods // =========================================================== public void apply(final GL10 pGL) { pGL.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, this.mMinFilter); pGL.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, this.mMagFilter); pGL.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, this.mWrapS); pGL.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, this.mWrapT); pGL.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_MODULATE); } // =========================================================== // Inner and Anonymous Classes // =========================================================== }