package org.anddev.andengine.opengl.texture;
import javax.microedition.khronos.opengles.GL10;
/**
* (c) 2010 Nicolas Gramlich
* (c) 2011 Zynga Inc.
*
* @author Nicolas Gramlich
* @since 13:00:09 - 05.04.2010
*/
public class TextureOptions {
// ===========================================================
// Constants
// ===========================================================
public static final TextureOptions NEAREST = new TextureOptions(GL10.GL_NEAREST, GL10.GL_NEAREST, GL10.GL_CLAMP_TO_EDGE, GL10.GL_CLAMP_TO_EDGE, false);
public static final TextureOptions BILINEAR = new TextureOptions(GL10.GL_LINEAR, GL10.GL_LINEAR, GL10.GL_CLAMP_TO_EDGE, GL10.GL_CLAMP_TO_EDGE, false);
public static final TextureOptions REPEATING_NEAREST = new TextureOptions(GL10.GL_NEAREST, GL10.GL_NEAREST, GL10.GL_REPEAT, GL10.GL_REPEAT, false);
public static final TextureOptions REPEATING_BILINEAR = new TextureOptions(GL10.GL_LINEAR, GL10.GL_LINEAR, GL10.GL_REPEAT, GL10.GL_REPEAT, false);
public static final TextureOptions NEAREST_PREMULTIPLYALPHA = new TextureOptions(GL10.GL_NEAREST, GL10.GL_NEAREST, GL10.GL_CLAMP_TO_EDGE, GL10.GL_CLAMP_TO_EDGE, true);
public static final TextureOptions BILINEAR_PREMULTIPLYALPHA = new TextureOptions(GL10.GL_LINEAR, GL10.GL_LINEAR, GL10.GL_CLAMP_TO_EDGE, GL10.GL_CLAMP_TO_EDGE, true);
public static final TextureOptions REPEATING_NEAREST_PREMULTIPLYALPHA = new TextureOptions(GL10.GL_NEAREST, GL10.GL_NEAREST, GL10.GL_REPEAT, GL10.GL_REPEAT, true);
public static final TextureOptions REPEATING_BILINEAR_PREMULTIPLYALPHA = new TextureOptions(GL10.GL_LINEAR, GL10.GL_LINEAR, GL10.GL_REPEAT, GL10.GL_REPEAT, true);
public static final TextureOptions DEFAULT = TextureOptions.NEAREST_PREMULTIPLYALPHA;
// ===========================================================
// Fields
// ===========================================================
public final int mMagFilter;
public final int mMinFilter;
public final float mWrapT;
public final float mWrapS;
public final boolean mPreMultipyAlpha;
// ===========================================================
// Constructors
// ===========================================================
public TextureOptions(final int pMinFilter, final int pMagFilter, final int pWrapT, final int pWrapS, final boolean pPreMultiplyAlpha) {
this.mMinFilter = pMinFilter;
this.mMagFilter = pMagFilter;
this.mWrapT = pWrapT;
this.mWrapS = pWrapS;
this.mPreMultipyAlpha = pPreMultiplyAlpha;
}
// ===========================================================
// Getter & Setter
// ===========================================================
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
// ===========================================================
// Methods
// ===========================================================
public void apply(final GL10 pGL) {
pGL.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, this.mMinFilter);
pGL.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, this.mMagFilter);
pGL.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, this.mWrapS);
pGL.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, this.mWrapT);
pGL.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_MODULATE);
}
// ===========================================================
// Inner and Anonymous Classes
// ===========================================================
}