Public Methods |
static
void
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bindBuffer(GL11 pGL11, int pHardwareBufferID)
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static
void
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bindTexture(GL10 pGL, int pHardwareTextureID)
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static
void
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blendFunction(GL10 pGL, int pSourceBlendMode, int pDestinationBlendMode)
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static
void
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bufferData(GL11 pGL11, ByteBuffer pByteBuffer, int pUsage)
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static
void
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checkGLError(GL10 pGL)
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static
void
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deleteBuffer(GL11 pGL11, int pHardwareBufferID)
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static
void
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deleteTexture(GL10 pGL, int pHardwareTextureID)
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static
void
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disableBlend(GL10 pGL)
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static
void
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disableCulling(GL10 pGL)
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static
void
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disableDepthTest(GL10 pGL)
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static
void
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disableDither(GL10 pGL)
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static
void
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disableLightning(GL10 pGL)
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static
void
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disableMultisample(GL10 pGL)
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static
void
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disableScissorTest(GL10 pGL)
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static
void
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disableTexCoordArray(GL10 pGL)
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static
void
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disableTextures(GL10 pGL)
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static
void
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disableVertexArray(GL10 pGL)
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static
void
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enableBlend(GL10 pGL)
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static
void
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enableCulling(GL10 pGL)
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static
void
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enableDepthTest(GL10 pGL)
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static
void
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enableDither(GL10 pGL)
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static
void
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enableExtensions(GL10 pGL, RenderOptions pRenderOptions)
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static
void
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enableLightning(GL10 pGL)
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static
void
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enableMultisample(GL10 pGL)
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static
void
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enableScissorTest(GL10 pGL)
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static
void
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enableTexCoordArray(GL10 pGL)
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static
void
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enableTextures(GL10 pGL)
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static
void
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enableVertexArray(GL10 pGL)
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static
void
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forceBindTexture(GL10 pGL, int pHardwareTextureID)
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static
int[]
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getPixelsARGB_8888(Bitmap pBitmap)
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static
void
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glTexImage2D(GL10 pGL, int pTarget, int pLevel, Bitmap pBitmap, int pBorder, Texture.PixelFormat pPixelFormat)
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static
void
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glTexSubImage2D(GL10 pGL, int pTarget, int pLevel, int pXOffset, int pYOffset, Bitmap pBitmap, Texture.PixelFormat pPixelFormat)
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static
void
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lineWidth(GL10 pGL, float pLineWidth)
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static
void
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reset(GL10 pGL)
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static
void
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setColor(GL10 pGL, float pRed, float pGreen, float pBlue, float pAlpha)
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static
void
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setModelViewIdentityMatrix(GL10 pGL)
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static
void
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setPerspectiveCorrectionHintFastest(GL10 pGL)
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static
void
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setProjectionIdentityMatrix(GL10 pGL)
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static
void
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setShadeModelFlat(GL10 pGL)
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static
void
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switchToModelViewMatrix(GL10 pGL)
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static
void
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switchToProjectionMatrix(GL10 pGL)
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static
void
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texCoordPointer(GL10 pGL, FastFloatBuffer pTextureFloatBuffer)
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static
void
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texCoordZeroPointer(GL11 pGL11)
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static
void
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vertexPointer(GL10 pGL, FastFloatBuffer pVertexFloatBuffer)
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static
void
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vertexZeroPointer(GL11 pGL11)
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