Public Methods |
void
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addToAnimatables(DisplayItem item)
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void
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clear()
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void
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clearExcept(DisplayItem[] displayItems)
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void
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commit(DisplayItem item)
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DisplayItem
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get(MediaItem item)
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ArrayList<DisplayItem>
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getAllDisplayItems()
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int
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getNumAnimatables()
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void
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setAlive(DisplayItem item, boolean alive)
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void
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setHasFocus(DisplayItem item, boolean hasFocus, boolean pushDown)
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final
void
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setOffset(DisplayItem item, boolean useOffset, boolean pushDown, float span, float dx1, float dy1, float dx2, float dy2)
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void
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setPositionAndStackIndex(DisplayItem item, Vector3f position, int stackId, boolean performTransition)
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final
void
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setSingleOffset(DisplayItem item, boolean useOffset, boolean pushAway, float x, float y, float z, float spreadValue)
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void
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update(float timeElapsed)
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