Public Methods |
void
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apply(float[] mCoordsIn, float[] mCoordsOut)
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void
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getMatrix(float[] dest, int offset)
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void
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glFrustumf(float left, float right, float bottom, float top, float near, float far)
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void
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glFrustumx(int left, int right, int bottom, int top, int near, int far)
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void
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glLoadIdentity()
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void
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glLoadMatrixf(FloatBuffer m)
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void
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glLoadMatrixf(float[] m, int offset)
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void
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glLoadMatrixx(int[] m, int offset)
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void
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glLoadMatrixx(IntBuffer m)
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void
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glMultMatrixf(float[] m, int offset)
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void
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glMultMatrixf(FloatBuffer m)
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void
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glMultMatrixx(int[] m, int offset)
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void
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glMultMatrixx(IntBuffer m)
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void
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glOrthof(float left, float right, float bottom, float top, float near, float far)
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void
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glOrthox(int left, int right, int bottom, int top, int near, int far)
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void
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glPopMatrix()
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void
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glPushMatrix()
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void
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glRotatef(float angle, float x, float y, float z)
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void
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glRotatex(int angle, int x, int y, int z)
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void
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glScalef(float x, float y, float z)
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void
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glScalex(int x, int y, int z)
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void
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glTranslatef(float x, float y, float z)
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void
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glTranslatex(int x, int y, int z)
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