package org.andengine.entity.sprite; import java.nio.FloatBuffer; import org.andengine.opengl.shader.ShaderProgram; import org.andengine.opengl.texture.region.ITextureRegion; import org.andengine.opengl.vbo.VertexBufferObjectManager; import org.andengine.opengl.vbo.VertexBufferObject.DrawType; import org.andengine.opengl.vbo.attribute.VertexBufferObjectAttributes; /** * Unlike {@link Sprite}, the {@link DiamondSprite} class doesn't render the rectangular outline of a {@link ITextureRegion}, but cuts out a diamond. * <pre> * +--------+ * | /\ | * | / \ | * | / \ | * |/ \| * |\ /| * | \ / | * | \ / | * | \/ | * +--------+ * </pre> * * (c) Zynga 2011 * * @author Nicolas Gramlich <ngramlich@zynga.com> * @since 20:26:32 - 24.10.2011 */ public class DiamondSprite extends Sprite { // =========================================================== // Constants // =========================================================== // =========================================================== // Fields // =========================================================== // =========================================================== // Constructors // =========================================================== public DiamondSprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager) { this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pVertexBufferObjectManager, DrawType.STATIC); } public DiamondSprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final ShaderProgram pShaderProgram) { this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pVertexBufferObjectManager, DrawType.STATIC, pShaderProgram); } public DiamondSprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType) { this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pVertexBufferObjectManager, pDrawType); } public DiamondSprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType, final ShaderProgram pShaderProgram) { this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pVertexBufferObjectManager, pDrawType, pShaderProgram); } public DiamondSprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final IDiamondSpriteVertexBufferObject pDiamondSpriteVertexBufferObject) { this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pDiamondSpriteVertexBufferObject); } public DiamondSprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final IDiamondSpriteVertexBufferObject pDiamondSpriteVertexBufferObject, final ShaderProgram pShaderProgram) { this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pDiamondSpriteVertexBufferObject, pShaderProgram); } public DiamondSprite(final float pX, final float pY, final float pWidth, final float pHeight, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager) { this(pX, pY, pWidth, pHeight, pTextureRegion, pVertexBufferObjectManager, DrawType.STATIC); } public DiamondSprite(final float pX, final float pY, final float pWidth, final float pHeight, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final ShaderProgram pShaderProgram) { this(pX, pY, pWidth, pHeight, pTextureRegion, pVertexBufferObjectManager, DrawType.STATIC, pShaderProgram); } public DiamondSprite(final float pX, final float pY, final float pWidth, final float pHeight, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType) { this(pX, pY, pWidth, pHeight, pTextureRegion, new HighPerformanceDiamondSpriteVertexBufferObject(pVertexBufferObjectManager, Sprite.SPRITE_SIZE, pDrawType, true, Sprite.VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT)); } public DiamondSprite(final float pX, final float pY, final float pWidth, final float pHeight, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType, final ShaderProgram pShaderProgram) { this(pX, pY, pWidth, pHeight, pTextureRegion, new HighPerformanceDiamondSpriteVertexBufferObject(pVertexBufferObjectManager, Sprite.SPRITE_SIZE, pDrawType, true, Sprite.VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT), pShaderProgram); } public DiamondSprite(final float pX, final float pY, final float pWidth, final float pHeight, final ITextureRegion pTextureRegion, final IDiamondSpriteVertexBufferObject pDiamondSpriteVertexBufferObject) { super(pX, pY, pWidth, pHeight, pTextureRegion, pDiamondSpriteVertexBufferObject); } public DiamondSprite(final float pX, final float pY, final float pWidth, final float pHeight, final ITextureRegion pTextureRegion, final IDiamondSpriteVertexBufferObject pDiamondSpriteVertexBufferObject, final ShaderProgram pShaderProgram) { super(pX, pY, pWidth, pHeight, pTextureRegion, pDiamondSpriteVertexBufferObject, pShaderProgram); } // =========================================================== // Getter & Setter // =========================================================== // =========================================================== // Methods for/from SuperClass/Interfaces // =========================================================== // =========================================================== // Methods // =========================================================== // =========================================================== // Inner and Anonymous Classes // =========================================================== public static interface IDiamondSpriteVertexBufferObject extends ISpriteVertexBufferObject { // =========================================================== // Constants // =========================================================== // =========================================================== // Methods // =========================================================== } public static class HighPerformanceDiamondSpriteVertexBufferObject extends HighPerformanceSpriteVertexBufferObject implements IDiamondSpriteVertexBufferObject { // =========================================================== // Constants // =========================================================== // =========================================================== // Fields // =========================================================== // =========================================================== // Constructors // =========================================================== public HighPerformanceDiamondSpriteVertexBufferObject(final VertexBufferObjectManager pVertexBufferObjectManager, final int pCapacity, final DrawType pDrawType, final boolean pAutoDispose, final VertexBufferObjectAttributes pVertexBufferObjectAttributes) { super(pVertexBufferObjectManager, pCapacity, pDrawType, pAutoDispose, pVertexBufferObjectAttributes); } // =========================================================== // Getter & Setter // =========================================================== // =========================================================== // Methods for/from SuperClass/Interfaces // =========================================================== @Override public void onUpdateVertices(final Sprite pSprite) { final float[] bufferData = this.mBufferData; final float x = 0; final float y = 0; final float x2 = pSprite.getWidth(); // TODO Optimize with field access? final float y2 = pSprite.getHeight(); // TODO Optimize with field access? final float xCenter = (x + x2) * 0.5f; final float yCenter = (y + y2) * 0.5f; bufferData[0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x; bufferData[0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = yCenter; bufferData[1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = xCenter; bufferData[1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y2; bufferData[2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = xCenter; bufferData[2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y; bufferData[3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x2; bufferData[3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = yCenter; this.setDirtyOnHardware(); } @Override public void onUpdateTextureCoordinates(final Sprite pSprite) { final float[] bufferData = this.mBufferData; final ITextureRegion textureRegion = pSprite.getTextureRegion(); final float u; final float v; final float u2; final float v2; if(pSprite.isFlippedVertical()) { // TODO Optimize with field access? if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access? u = textureRegion.getU2(); u2 = textureRegion.getU(); v = textureRegion.getV2(); v2 = textureRegion.getV(); } else { u = textureRegion.getU(); u2 = textureRegion.getU2(); v = textureRegion.getV2(); v2 = textureRegion.getV(); } } else { if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access? u = textureRegion.getU2(); u2 = textureRegion.getU(); v = textureRegion.getV(); v2 = textureRegion.getV2(); } else { u = textureRegion.getU(); u2 = textureRegion.getU2(); v = textureRegion.getV(); v2 = textureRegion.getV2(); } } final float uCenter = (u + u2) * 0.5f; final float vCenter = (v + v2) * 0.5f; if(textureRegion.isRotated()) { bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = uCenter; bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v; bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u; bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = vCenter; bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2; bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = vCenter; bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = uCenter; bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2; } else { bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u; bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = vCenter; bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = uCenter; bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2; bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = uCenter; bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v; bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2; bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = vCenter; } this.setDirtyOnHardware(); } // =========================================================== // Methods // =========================================================== // =========================================================== // Inner and Anonymous Classes // =========================================================== } public static class LowMemoryDiamondSpriteVertexBufferObject extends LowMemorySpriteVertexBufferObject implements IDiamondSpriteVertexBufferObject { // =========================================================== // Constants // =========================================================== // =========================================================== // Fields // =========================================================== // =========================================================== // Constructors // =========================================================== public LowMemoryDiamondSpriteVertexBufferObject(final VertexBufferObjectManager pVertexBufferObjectManager, final int pCapacity, final DrawType pDrawType, final boolean pAutoDispose, final VertexBufferObjectAttributes pVertexBufferObjectAttributes) { super(pVertexBufferObjectManager, pCapacity, pDrawType, pAutoDispose, pVertexBufferObjectAttributes); } // =========================================================== // Getter & Setter // =========================================================== // =========================================================== // Methods for/from SuperClass/Interfaces // =========================================================== @Override public void onUpdateVertices(final Sprite pSprite) { final FloatBuffer bufferData = this.mFloatBuffer; final float x = 0; final float y = 0; final float x2 = pSprite.getWidth(); // TODO Optimize with field access? final float y2 = pSprite.getHeight(); // TODO Optimize with field access? final float xCenter = (x + x2) * 0.5f; final float yCenter = (y + y2) * 0.5f; bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x); bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, yCenter); bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, xCenter); bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y2); bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, xCenter); bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y); bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x2); bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, yCenter); this.setDirtyOnHardware(); } @Override public void onUpdateTextureCoordinates(final Sprite pSprite) { final FloatBuffer bufferData = this.mFloatBuffer; final ITextureRegion textureRegion = pSprite.getTextureRegion(); final float u; final float v; final float u2; final float v2; if(pSprite.isFlippedVertical()) { // TODO Optimize with field access? if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access? u = textureRegion.getU2(); u2 = textureRegion.getU(); v = textureRegion.getV2(); v2 = textureRegion.getV(); } else { u = textureRegion.getU(); u2 = textureRegion.getU2(); v = textureRegion.getV2(); v2 = textureRegion.getV(); } } else { if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access? u = textureRegion.getU2(); u2 = textureRegion.getU(); v = textureRegion.getV(); v2 = textureRegion.getV2(); } else { u = textureRegion.getU(); u2 = textureRegion.getU2(); v = textureRegion.getV(); v2 = textureRegion.getV2(); } } final float uCenter = (u + u2) * 0.5f; final float vCenter = (v + v2) * 0.5f; if(textureRegion.isRotated()) { bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, uCenter); bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v); bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u); bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, vCenter); bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u2); bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, vCenter); bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, uCenter); bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v2); } else { bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u); bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, vCenter); bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, uCenter); bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v2); bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, uCenter); bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v); bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u2); bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, vCenter); } this.setDirtyOnHardware(); } // =========================================================== // Methods // =========================================================== // =========================================================== // Inner and Anonymous Classes // =========================================================== } }