Class Index

A B C D E F G H I J L M N O P Q R S T U V W Z

A

AccelerationData (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
AccelerationParticleInitializer<T extends IEntity> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
AccelerationSensorOptions (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ActivityUtils (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
AlphaMenuAnimator (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
AlphaModifier (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
AlphaParticleInitializer<T extends IEntity> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
AlphaParticleModifier<T extends IEntity> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
AnalogOnScreenControl (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
AnalogOnScreenControl.IAnalogOnScreenControlListener  
AndEngine (c) Zynga 2012 
AndEngineException (c) Zynga 2011 
AndEngineRuntimeException (c) Zynga 2011 
AndroidVersionCodeGLCriteria (c) Zynga 2011 
AnimatedSprite (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
AnimatedSprite.IAnimationListener  
AnimatedSpriteMenuItem (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ArcBitmapTextureAtlasSourceDecoratorShape (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ArrayUtils (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
AssetBitmapTexture (c) Zynga 2012 
AssetBitmapTextureAtlasSource (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
AssetInputStreamOpener (c) Zynga 2012 
AStarPathFinder<T> TODO Nodes could be recycle in a pool. 
AsyncCallable<T> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
AudioException (c) Zynga 2011 
AudioOptions (c) Zynga 2011 
AutoParallaxBackground (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
AverageFPSCounter (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 

B

Background (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
Base64 Utilities for encoding and decoding the Base64 representation of binary data. 
Base64InputStream An InputStream that does Base64 decoding on the data read through it. 
BaseActivity (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
BaseActivity.CancelledException  
BaseAudioEntity (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
BaseAudioManager<T extends IAudioEntity> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
BaseBitmapTextureAtlasSourceDecorator (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
BaseBitmapTextureAtlasSourceDecorator.TextureAtlasSourceDecoratorOptions  
BaseCircleParticleEmitter (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
BaseCollisionChecker (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
BaseDetector (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
BaseDoubleValueChangeModifier<T> (c) Zynga 2011 
BaseDoubleValueParticleInitializer<T extends IEntity> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
BaseDoubleValueSpanModifier<T> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
BaseDoubleValueSpanParticleModifier<T extends IEntity> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
BaseDurationModifier<T> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
BaseEntityUpdateHandler (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
BaseGameActivity (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
BaseMenuAnimator (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
BaseMenuItemDecorator I HATE THIS CLASS! (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
BaseModifier<T> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
BaseOnScreenControl (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
BaseOnScreenControl.IOnScreenControlListener  
BaseParticleEmitter (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
BaseQuadrupelValueSpanModifier<T> (c) 2011 Zynga Inc. 
BaseRectangleParticleEmitter (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
BaseResolutionPolicy (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
BaseSensorData (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
BaseShapeBitmapTextureAtlasSourceDecorator (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
BaseSingleValueChangeModifier<T> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
BaseSingleValueParticleInitializer<T extends IEntity> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
BaseSingleValueSpanModifier<T> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
BaseSingleValueSpanParticleModifier<T extends IEntity> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
BaseTextureAtlasSource (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
BaseTextureRegion (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
BaseTouchController (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
BaseTripleValueParticleInitializer<T extends IEntity> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
BaseTripleValueSpanModifier<T> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
BaseTripleValueSpanParticleModifier<T extends IEntity> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
BetaUtils (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
BitmapFont The BitmapFont class is capable of parsing and loading *.fnt fonts. 
BitmapFont.BitmapFontInfo  
BitmapFont.BitmapFontOptions  
BitmapFont.BitmapFontPage  
BitmapTexture (c) Zynga 2011 
BitmapTexture.BitmapTextureFormat  
BitmapTextureAtlas (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
BitmapTextureAtlasTextureRegionFactory (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
BitVector (c) Zynga 2011 
BlackPawnTextureAtlasBuilder<T extends ITextureAtlasSource, A extends ITextureAtlas<T>> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
BlackPawnTextureAtlasBuilder.Node  
BlackPawnTextureAtlasBuilder.Rect  
BlendFunctionParticleInitializer<T extends IShape> Sets the blend function used to draw the Particle during its lifespan. 
BoundCamera (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
BoundsSplit (c) Zynga 2011 
BoundsSplit.BoundsSplitException  
BufferUtils (c) Zynga 2011 
BuildableBitmapTextureAtlas (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
BuildableTextureAtlas<S extends ITextureAtlasSource, T extends ITextureAtlas<S>> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
BuildableTextureAtlas.TextureAtlasSourceWithWithLocationCallback<T extends ITextureAtlasSource>  
BuildableTextureAtlasTextureRegionFactory (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
BuildModelGLCriteria (c) Zynga 2011 
ButtonSprite Note: ButtonSprite needs to be registered as a Scene.ITouchArea to the Scene via registerTouchArea(ITouchArea), otherwise it won't be clickable. 
ButtonSprite.OnClickListener  
ButtonSprite.State  
ByteArrayInputStreamOpener (c) Zynga 2012 
ByteBufferOutputStream TODO Instead of having mMaximumGrow there could be some kind of AllocationStrategy object. 
ByteOperator (c) Zynga 2012 

C

Callable<T> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
Callback<T> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
Camera (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
CameraFactory (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
CameraScene (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
CardinalSplineMoveModifier (c) Zynga 2012 
CardinalSplineMoveModifier.CardinalSplineMoveModifierConfig  
CatmullRomSplineMoveModifier (c) Zynga 2012 
CatmullRomSplineMoveModifier.CatmullRomMoveModifierConfig  
CharOperator (c) Zynga 2012 
CircleBitmapTextureAtlasSourceDecoratorShape (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
CircleOutlineParticleEmitter (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
CircleParticleEmitter (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
CircularList<T> TODO This class could take some kind of AllocationStrategy object. 
CircularQueue<T> (c) Zynga 2012 
ClickDetector (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ClickDetector.IClickDetectorListener  
CollisionHandler (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
Color (c) Zynga 2011 
ColorBackgroundModifier (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ColorConstants (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ColorKeyBitmapTextureAtlasSourceDecorator (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ColorMenuItemDecorator (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ColorModifier (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ColorParticleInitializer<T extends IEntity> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ColorParticleModifier<T extends IEntity> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ColorPool (c) Zynga 2011 
ColorSwapBitmapTextureAtlasSourceDecorator (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ColorUtils (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ConfigChooser (c) Zynga 2011 
ConfigChooser.ConfigChooserMatcher  
Constants (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ContinuousHoldDetector Note: Needs to be registered as an IUpdateHandler to the Engine or Scene to work properly. 
CPUUsage (c) Zynga 2011 
CriteriaShaderSource (c) Zynga 2011 
CriteriaShaderSource.CriteriaShaderSourceEntry  
CubicBezierCurveMoveModifier (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 

D

DataConstants (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
DataUtils (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
Debug (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
Debug.DebugLevel  
DebugTimer (c) Zynga 2011 
DebugTimer.DebugTime  
DelayModifier (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
DeviceNotSupportedException (c) Zynga 2012 
DeviceNotSupportedException.DeviceNotSupportedCause  
DialogUtils (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
DiamondSprite Unlike Sprite, the DiamondSprite class doesn't render the rectangular outline of a ITextureRegion, but cuts out a diamond. 
DiamondSprite.HighPerformanceDiamondSpriteVertexBufferObject  
DiamondSprite.IDiamondSpriteVertexBufferObject  
DiamondSprite.LowMemoryDiamondSpriteVertexBufferObject  
DigitalOnScreenControl (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
Direction (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
DirectMenuAnimator (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
DoubleOperator (c) Zynga 2012 
DoubleSceneSplitScreenEngine (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
DoubleValueChangeEntityModifier (c) Zynga 2011 
DoubleValueSpanEntityModifier (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
DrawHandlerList (c) Zynga 2011 
DurationEntityModifier (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
DynamicSpriteBatch (c) Zynga 2011 

E

EaseBackIn (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
EaseBackInOut (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
EaseBackOut (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
EaseBounceIn (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
EaseBounceInOut (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
EaseBounceOut (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
EaseCircularIn (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
EaseCircularInOut (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
EaseCircularOut (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
EaseCubicIn (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
EaseCubicInOut (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
EaseCubicOut (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
EaseElasticIn (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
EaseElasticInOut (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
EaseElasticOut (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
EaseExponentialIn (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
EaseExponentialInOut (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
EaseExponentialOut (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
EaseLinear (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
EaseQuadIn (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
EaseQuadInOut (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
EaseQuadOut (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
EaseQuartIn (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
EaseQuartInOut (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
EaseQuartOut (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
EaseQuintIn (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
EaseQuintInOut (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
EaseQuintOut (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
EaseSineIn (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
EaseSineInOut (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
EaseSineOut (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
EaseStrongIn (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
EaseStrongInOut (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
EaseStrongOut (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
EllipseBitmapTextureAtlasSourceDecoratorShape (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
EmptyBitmapTextureAtlasSource (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
Engine (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
Engine.EngineDestroyedException  
Engine.EngineLock  
Engine.UpdateThread  
EngineOptions (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
EngineOptions.ScreenOrientation  
EngineRenderer (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
Entity (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
EntityBackground (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
EntityDetachRunnablePoolItem (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
EntityDetachRunnablePoolUpdateHandler (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
EntityModifier (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
EntityModifierList (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ETC1Texture TODO if(!SystemUtils.isAndroidVersionOrHigher(Build.VERSION_CODES.FROYO)) --> Meaningful Exception! (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ETC1Texture.ETC1TextureHeader  
EuclideanHeuristic<T> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ExpireParticleInitializer<T extends IEntity> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 

F

FadeInModifier (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
FadeOutModifier (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
FileBitmapTextureAtlasSource (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
FileUtils (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
FillBitmapTextureAtlasSourceDecorator (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
FillResolutionPolicy (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
FixedResolutionPolicy (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
FixedStepEngine A subclass of Engine that tries to achieve a specific amount of updates per second. 
FloatArrayList TODO This class could take some kind of AllocationStrategy object. 
FloatBounds (c) Zynga 2011 
FloatBoundsUtils (c) Zynga 2011 
FloatOperator (c) Zynga 2012 
FloatQuadTree<T extends ISpatialItem<IFloatBounds>> (c) Zynga 2011 
FloatQuadTree.FloatQuadTreeNode  
Font (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
FontException (c) Zynga 2011 
FontFactory (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
FontLibrary (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
FontManager (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
FontUtils (c) Zynga 2012 
FontUtils.MeasureDirection  
FPSCounter (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
FPSLogger (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
FrameCountCrasher (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
FrameCounter (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 

G

GenericInputDialogBuilder<T> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
GenericPool<T> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
GLES20Fix (c) Zynga 2011 
GLException (c) Zynga 2012 
GLExtensionsGLCriteria (c) Zynga 2011 
GLFrameBufferException (c) Zynga 2012 
GLHelper (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
GLMatrixStack TODO Measure performance with inlined or native Matrix implementations. 
GLMatrixStack.GLMatrixStackOverflowException  
GLMatrixStack.GLMatrixStackUnderflowException  
GLRendererGLCriteria (c) Zynga 2011 
GLState (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
GLVersionGLCriteria (c) Zynga 2011 
GravityParticleInitializer<T extends IEntity> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
GreedyPVRTexturePixelBufferStrategy (c) Zynga 2011 
GreedyPVRTexturePixelBufferStrategy.GreedyPVRTexturePixelBufferStrategyBufferManager  

H

HighPerformanceVertexBufferObject Compared to a LowMemoryVertexBufferObject, the HighPerformanceVertexBufferObject uses 2x the heap memory, at the benefit of significantly faster data buffering (up to 5x faster!). 
HoldDetector (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
HoldDetector.IHoldDetectorListener  
HorizontalAlign (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
HUD While you can add a HUD to Scene, you should not do so. 
HullUtils (c) Zynga 2012 

I

IAccelerationListener (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
IAreaShape (c) Zynga 2011 
IAStarHeuristic<T> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
IAudioEntity (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
IAudioManager<T extends IAudioEntity> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
IBackground (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
IBackgroundModifier (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
IBackgroundModifier.IBackgroundModifierListener  
IBitmapTextureAtlasSource (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
IBitmapTextureAtlasSourceDecoratorShape (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
IBounds (c) Zynga 2011 
IBuildableTextureAtlas<S extends ITextureAtlasSource, T extends ITextureAtlas<S>> (c) Zynga 2012 
ICollisionCallback (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ICostFunction<T> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
IDisposable (c) Zynga 2012 
IDisposable.AlreadyDisposedException  
IDrawHandler (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
IEaseFunction (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
IEntity (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
IEntityFactory<T extends Entity> (c) Zynga 2011 
IEntityMatcher (c) Zynga 2012 
IEntityModifier (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
IEntityModifier.IEntityModifierListener  
IEntityModifier.IEntityModifierMatcher  
IEntityParameterCallable (c) Zynga 2012 
IFloatBounds (c) Zynga 2011 
IFloatList (c) Zynga 2012 
IFont (c) Zynga 2011 
IGameInterface (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
IGameInterface.OnCreateResourcesCallback  
IGameInterface.OnCreateSceneCallback  
IGameInterface.OnPopulateSceneCallback  
IGLCriteria (c) Zynga 2011 
IHullAlgorithm (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
IInputStreamOpener (c) Zynga 2012 
IIntBounds (c) Zynga 2011 
IList<T> (c) Zynga 2012 
ILocationListener (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
IMatcher<T> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
IMenuAnimator (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
IMenuItem (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
IModifier<T> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
IModifier.DeepCopyNotSupportedException  
IModifier.IModifierListener<T>  
InsertionSorter<T> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
IntBounds (c) Zynga 2011 
IntBoundsUtils (c) Zynga 2011 
IntGLCriteria (c) Zynga 2011 
IntLRUCache<V> (c) Zynga 2011 
IntOperator (c) Zynga 2011 
IntQuadTree<T extends ISpatialItem<IIntBounds>> (c) Zynga 2011 
IntQuadTree.IntQuadTreeNode  
IOrientationListener (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
IParticleEmitter (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
IParticleInitializer<T extends IEntity> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
IParticleModifier<T extends IEntity> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
IPathFinder<T> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
IPathFinder.IPathFinderListener<T>  
IPathFinderMap<T> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
IProgressListener (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
IPVRTexturePixelBufferStrategy (c) Zynga 2011 
IPVRTexturePixelBufferStrategy.IPVRTexturePixelBufferStrategyBufferManager  
IQueue<T> (c) Zynga 2012 
IRendererListener (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
IResolutionPolicy (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
IShaderSource (c) Zynga 2011 
IShape (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ISortedList<T> (c) Zynga 2012 
ISortedQueue<T> (c) Zynga 2012 
ISpatialItem<B extends IBounds> (c) Zynga 2011 
ITexture (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ITexture.ITextureStateListener  
ITexture.ITextureStateListener.DebugTextureStateListener<T extends ITextureAtlasSource>  
ITexture.ITextureStateListener.TextureStateAdapter<T extends ITextureAtlasSource>  
ITextureAtlas<T extends ITextureAtlasSource> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ITextureAtlas.ITextureAtlasStateListener<T extends ITextureAtlasSource>  
ITextureAtlas.ITextureAtlasStateListener.DebugTextureAtlasStateListener<T extends ITextureAtlasSource>  
ITextureAtlas.ITextureAtlasStateListener.TextureAtlasStateAdapter<T extends ITextureAtlasSource>  
ITextureAtlasBuilder<T extends ITextureAtlasSource, A extends ITextureAtlas<T>> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ITextureAtlasBuilder.TextureAtlasBuilderException  
ITextureAtlasSource (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ITextureRegion (c) Zynga 2011 
ITiledTextureRegion (c) Zynga 2011 
ITimerCallback (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ITouchController (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ITouchController.ITouchEventCallback  
ITrie (c) Zynga 2012 
IUniqueList<T> (c) Zynga 2012 
IUniqueQueue<T> (c) Zynga 2012 
IUpdateHandler (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
IUpdateHandler.IUpdateHandlerMatcher  
IVertexBufferObject (c) Zynga 2011 

J

JarvisMarch The Jarvis March algorithm marches around the hull, like a ribbon wrapping itself around the points, this algorithm also called the gift-wrapping algorithm. 
JumpModifier (c) Zynga 2012 

L

LayoutGameActivity (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
LegacyBaseGameActivity This class exists to provide exact backward naming compatibility to older versions of BaseGameActivity
Letter (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
LetterNotFoundException (c) Zynga 2011 
LevelConstants (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
LevelLoader (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
LevelLoader.IEntityLoader  
LevelParser (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
LevelStatsDBConnector (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
Library<T> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
LimitedFPSEngine A subclass of Engine that tries to achieve a specific amount of updates per second. 
Line (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
Line.HighPerformanceLineVertexBufferObject  
Line.ILineVertexBufferObject  
Line.LowMemoryLineVertexBufferObject  
LinearGradientFillBitmapTextureAtlasSourceDecorator (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
LinearGradientFillBitmapTextureAtlasSourceDecorator.LinearGradientDirection  
LineCollisionChecker (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ListUtils (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
LocationProviderStatus (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
LocationSensorOptions (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
LogicalAndGLCriteria (c) Zynga 2011 
LogicalOrGLCriteria (c) Zynga 2011 
LongOperator (c) Zynga 2012 
LoopBackgroundModifier (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
LoopBackgroundModifier.ILoopBackgroundModifierListener  
LoopEntityModifier (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
LoopEntityModifier.ILoopEntityModifierListener  
LoopModifier<T> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
LoopModifier.ILoopModifierListener<T>  
LowMemoryVertexBufferObject Compared to a HighPerformanceVertexBufferObject, the LowMemoryVertexBufferObject uses 50% less heap memory, at the cost of significantly slower data buffering (up to 5x slower!). 
LRUCache<K, V> (c) Zynga 2011 

M

ManhattanHeuristic<T> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
MathConstants (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
MathUtils (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
MenuScene (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
MenuScene.IOnMenuItemClickListener  
Mesh (c) Zynga 2012 
Mesh.DrawMode  
Mesh.HighPerformanceMeshVertexBufferObject  
Mesh.IMeshVertexBufferObject  
MethodNotSupportedException (c) Zynga 2011 
MethodNotYetImplementedException (c) Zynga 2011 
MIMEType (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ModifierList<T> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ModifierUtils (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
MoveByModifier (c) 2011 Zynga Inc. 
MoveModifier (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
MoveXModifier (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
MoveYModifier (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
MultiKey<K> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
MultiKeyHashMap<K, V> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
MultiPool<T> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
MultiTouch (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
MultiTouchController (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
Music (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
MusicException (c) Zynga 2011 
MusicFactory (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
MusicLibrary (c) Zynga 2011 
MusicManager (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
MusicOptions (c) Zynga 2011 
MusicReleasedException (c) Zynga 2011 

N

NullBitmapException (c) Zynga 2011 
NullHeuristic<T> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 

O

OffCameraExpireParticleModifier<T extends RectangularShape> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
OrientationData (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
OrientationSensorOptions (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
OutlineBitmapTextureAtlasSourceDecorator (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
OutOfCharactersException (c) Zynga 2011 

P

ParallaxBackground (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ParallaxBackground.ParallaxEntity  
ParallelBackgroundModifier (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ParallelEntityModifier (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ParallelModifier<T> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ParameterCallable<T> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
Particle<T extends IEntity> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ParticleSystem<T extends Entity> TODO Check if SpriteBatch can be used here to improve performance. 
Path (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
PathModifier (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
PathModifier.IPathModifierListener  
PathModifier.Path  
PhysicsHandler (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
PictureBitmapTextureAtlasSource (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
PinchZoomDetector (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
PinchZoomDetector.IPinchZoomDetectorListener  
PixelFormat (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
PointParticleEmitter (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
Pool<T extends PoolItem> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
PoolItem (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
PoolUpdateHandler<T extends PoolItem> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
PositionColorShaderProgram (c) Zynga 2011 
PositionColorTextureCoordinatesShaderProgram (c) Zynga 2011 
PositionTextureCoordinatesPositionInterpolationTextureSelectShaderProgram (c) Zynga 2011 
PositionTextureCoordinatesShaderProgram (c) Zynga 2011 
PositionTextureCoordinatesTextureSelectShaderProgram (c) Zynga 2011 
PositionTextureCoordinatesUniformColorShaderProgram (c) Zynga 2012 
ProbabilityGenerator<T> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ProgressCallable<T> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ProgressMonitor (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
PVRCCZTexture (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
PVRCCZTexture.CCZCompressionFormat  
PVRCCZTexture.CCZHeader  
PVRGZTexture (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
PVRTexture (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
PVRTexture.PVRTextureFormat  
PVRTexture.PVRTextureHeader  

Q

QuadraticBezierCurveMoveModifier (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
QuadTree<B extends IBounds, T extends ISpatialItem<B>> TODO Make all methods non-synchronized and add a SynchronizedXZYQuadTree subclasses. 
QuadTree.QuadTreeNode  

R

RadialGradientFillBitmapTextureAtlasSourceDecorator (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
RadialGradientFillBitmapTextureAtlasSourceDecorator.RadialGradientDirection  
RatioResolutionPolicy (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
Rectangle (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
Rectangle.HighPerformanceRectangleVertexBufferObject  
Rectangle.IRectangleVertexBufferObject  
Rectangle.LowMemoryRectangleVertexBufferObject  
RectangleBitmapTextureAtlasSourceDecoratorShape  
RectangleOutlineParticleEmitter (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
RectangleParticleEmitter (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
RectangularShape (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
RectangularShapeCollisionChecker (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
RelativeResolutionPolicy (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
RenderOptions (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
RenderSurfaceView (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
RenderTexture The general workflow with a RenderTexture is: init(GLState) -> begin(GLState) -> end(GLState) -> destroy(GLState)
RenderTextureInitializationException (c) Zynga 2012 
RepeatingSpriteBackground (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ResourceBitmapTexture (c) Zynga 2012 
ResourceBitmapTextureAtlasSource (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ResourceInputStreamOpener (c) Zynga 2012 
RotationAtModifier (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
RotationByModifier (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
RotationModifier (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
RotationParticleInitializer<T extends IEntity> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
RotationParticleModifier<T extends IEntity> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
RoundedRectangleBitmapTextureAtlasSourceDecoratorShape (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
RunnableHandler (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
RunnablePoolItem (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
RunnablePoolUpdateHandler<T extends RunnablePoolItem> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 

S

SAXUtils (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ScaleAtModifier (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ScaleMenuItemDecorator (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ScaleModifier (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ScaleParticleInitializer<T extends IEntity> (c) Zynga 2011 
ScaleParticleModifier<T extends IEntity> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
Scene (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
Scene.IOnAreaTouchListener An interface for a callback to be invoked when a TouchEvent is dispatched to an Scene.ITouchArea area. 
Scene.IOnSceneTouchListener An interface for a callback to be invoked when a TouchEvent is dispatched to a Scene
Scene.ITouchArea  
Scene.ITouchArea.ITouchAreaMatcher  
ScreenCapture (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ScreenCapture.IScreenCaptureCallback  
ScreenGrabber (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ScreenGrabber.IScreenGrabberCallback  
ScrollDetector (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ScrollDetector.IScrollDetectorListener  
SensorDelay (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
SequenceBackgroundModifier (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
SequenceBackgroundModifier.ISubSequenceBackgroundModifierListener  
SequenceEntityModifier (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
SequenceEntityModifier.ISubSequenceShapeModifierListener  
SequenceModifier<T> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
SequenceModifier.ISubSequenceModifierListener<T>  
ShaderProgram (c) Zynga 2011 
ShaderProgramCompileException (c) Zynga 2011 
ShaderProgramConstants (c) Zynga 2011 
ShaderProgramException (c) Zynga 2011 
ShaderProgramLinkException (c) Zynga 2011 
ShaderProgramManager (c) 2011 Zynga Inc. 
Shape (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ShapeCollisionChecker (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
SharedMemoryVertexBufferObject Compared to ZeroMemoryVertexBufferObject, all SharedMemoryVertexBufferObjects share a single ByteBuffer which is used by whichever SharedMemoryVertexBufferObject instance is currently buffering data, at the cost of expensive data buffering (up to 5x slower!) and a little synchronization overhead. 
ShiftList<T> TODO This class could take some kind of AllocationStrategy object. 
ShiftQueue<T> (c) Zynga 2012 
ShortOperator (c) Zynga 2012 
SimpleAsyncGameActivity (c) Zynga 2011 
SimpleBaseGameActivity This class exists so that the callback parameters of the methods in IGameInterface get called automatically. 
SimpleLayoutGameActivity This class exists so that the callback parameters of the methods in IGameInterface get called automatically. 
SimplePreferences (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
SingleSceneSplitScreenEngine (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
SingleTouchController (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
SingleValueChangeEntityModifier (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
SingleValueSpanEntityModifier (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
SkewModifier (c) Zynga 2011 
SkewXModifier (c) Zynga 2011 
SkewYModifier (c) Zynga 2011 
SlideMenuAnimator (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
SmartList<T> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
SmartPVRTexturePixelBufferStrategy (c) Zynga 2011 
SmartPVRTexturePixelBufferStrategy.SmartPVRTexturePixelBufferStrategyBufferManager  
SmoothCamera (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
SocketUtils (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
SortedList<T extends Comparable<T>> This implementation is particular useful/efficient for enter/poll operations of elements that need to be sorted by natural order instead of the order they are queue. 
SortedQueue<T extends Comparable<T>> (c) Zynga 2012 
Sorter<T> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
Sound (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
SoundException (c) Zynga 2011 
SoundFactory (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
SoundLibrary (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
SoundManager (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
SoundOptions (c) Zynga 2011 
SoundReleasedException (c) Zynga 2011 
Spiral (c) Zynga 2011 
Sprite (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
Sprite.HighPerformanceSpriteVertexBufferObject  
Sprite.ISpriteVertexBufferObject  
Sprite.LowMemorySpriteVertexBufferObject  
SpriteBackground (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
SpriteBatch TODO TRY DEGENERATE TRIANGLES! TODO Check if there is this multiple-of-X-byte(?) alignment optimization? (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
SpriteBatch.HighPerformanceSpriteBatchVertexBufferObject  
SpriteBatch.ISpriteBatchVertexBufferObject  
SpriteBatch.LowMemorySpriteBatchVertexBufferObject  
SpriteGroup (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
SpriteMenuItem (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
SpriteParticleSystem (c) Zynga 2011 
StreamUtils (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
StringGLCriteria (c) Zynga 2011 
StringInputDialogBuilder (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
StringOperator (c) Zynga 2011 
StringShaderSource (c) Zynga 2011 
StrokeFont TODO Re-implement with Font changes. 
SurfaceGestureDetector  
SurfaceGestureDetector.SurfaceGestureDetectorAdapter  
SurfaceScrollDetector (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
SynchronizedIntLRUCache<V> (c) Zynga 2012 
SynchronizedList<T> (c) Zynga 2012 
SynchronizedLRUCache<K, V> (c) Zynga 2012 
SynchronizedQueue<T> (c) Zynga 2012 
SystemUtils (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
SystemUtils.SystemUtilsException  

T

Text TODO Try Degenerate Triangles? (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
Text.HighPerformanceTextVertexBufferObject  
Text.ITextVertexBufferObject  
Text.LowMemoryTextVertexBufferObject  
Text.TextOptions  
Text.TextOptions.AutoWrap  
TextException (c) Zynga 2011 
TextMenuItem (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
Texture (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
TextureAtlas<T extends ITextureAtlasSource> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
TextureManager (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
TextureOptions The TextureOptions defines with what parameters a ITexture is treated with by the hardware. 
TextureRegion (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
TextureRegionFactory (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
TextureRegionLibrary (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
TextUtils (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ThreadUtils (c) Zynga 2012 
TickerText (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
TickerText.TickerTextOptions  
TiledSprite (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
TiledSprite.HighPerformanceTiledSpriteVertexBufferObject  
TiledSprite.ITiledSpriteVertexBufferObject  
TiledSprite.LowMemoryTiledSpriteVertexBufferObject  
TiledTextureRegion (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
TimeConstants (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
TimerHandler (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
TimeUtils (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
TouchEvent (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
TouchOptions (c) Zynga 2011 
Transformation

This class is basically a java-space replacement for the native android.graphics.Matrix class. 

TransformationPool (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
TriangleCollisionChecker (c) Zynga 2011 
Trie (c) Zynga 2012 
Trie.TrieNode  
TripleValueSpanEntityModifier (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 

U

UncoloredSprite (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
UncoloredSprite.HighPerformanceUncoloredSpriteVertexBufferObject  
UncoloredSprite.IUncoloredSpriteVertexBufferObject  
UncoloredSprite.LowMemoryUncoloredSpriteVertexBufferObject  
UniformColorSprite (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
UniformColorSprite.HighPerformanceUniformColorSpriteVertexBufferObject  
UniformColorSprite.IUniformColorSpriteVertexBufferObject  
UniformColorSprite.LowMemoryUniformColorSpriteVertexBufferObject  
UniqueList<T extends Comparable<T>> This implementation is particular useful/efficient for enter/poll operations of elements that need to be sorted by natural order instead of the order they are queue. 
UniqueQueue<T extends Comparable<T>> (c) Zynga 2012 
UpdateHandlerList (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 

V

VelocityParticleInitializer<T extends IEntity> (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
VertexBufferObject TODO Extract a common base class from VertexBufferObject and ZeroMemoryVertexBufferObject (due to significant code duplication). 
VertexBufferObject.DrawType  
VertexBufferObjectAttribute (c) Zynga 2011 
VertexBufferObjectAttributeFix The VertexBufferObjectAttributeFix is a special (c) Zynga 2012 
VertexBufferObjectAttributes (c) Zynga 2011 
VertexBufferObjectAttributesBuilder (c) Zynga 2011 
VertexBufferObjectManager (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
VertexUtils (c) Zynga 2012 
VerticalAlign (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
ViewUtils (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 

W

WakeLockOptions (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 

Z

ZeroMemoryVertexBufferObject Compared to a HighPerformanceVertexBufferObject or a LowMemoryVertexBufferObject, the ZeroMemoryVertexBufferObject uses no permanent heap memory, at the cost of expensive data buffering (up to 5x slower!) whenever the bufferdata needs to be updated and higher GC activity, due to the temporary ByteBuffer allocations. 
ZIndexSorter (c) Nicolas Gramlich 2010 (c) Zynga 2011 
ZoomCamera (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.