public static class

SpriteBatch.HighPerformanceSpriteBatchVertexBufferObject

extends HighPerformanceVertexBufferObject
implements SpriteBatch.ISpriteBatchVertexBufferObject
java.lang.Object
   ↳ org.andengine.opengl.vbo.VertexBufferObject
     ↳ org.andengine.opengl.vbo.HighPerformanceVertexBufferObject
       ↳ org.andengine.entity.sprite.batch.SpriteBatch.HighPerformanceSpriteBatchVertexBufferObject

Summary

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Inherited Constants
From interface org.andengine.opengl.vbo.IVertexBufferObject
Fields
protected int mBufferDataOffset
[Expand]
Inherited Fields
From class org.andengine.opengl.vbo.HighPerformanceVertexBufferObject
From class org.andengine.opengl.vbo.VertexBufferObject
Public Constructors
SpriteBatch.HighPerformanceSpriteBatchVertexBufferObject(VertexBufferObjectManager pVertexBufferObjectManager, int pCapacity, VertexBufferObject.DrawType pDrawType, boolean pAutoDispose, VertexBufferObjectAttributes pVertexBufferObjectAttributes)
Public Methods
void addWithPackedColor(ITextureRegion pTextureRegion, float pX1, float pY1, float pX2, float pY2, float pX3, float pY3, float pX4, float pY4, float pColorABGRPackedInt)
1-3 |X| 2-4
void addWithPackedColor(ITextureRegion pTextureRegion, float pX1, float pY1, float pX2, float pY2, float pColorABGRPackedInt)
1-+ |X| +-2
int getBufferDataOffset()
void setBufferDataOffset(int pBufferDataOffset)
[Expand]
Inherited Methods
From class org.andengine.opengl.vbo.HighPerformanceVertexBufferObject
From class org.andengine.opengl.vbo.VertexBufferObject
From class java.lang.Object
From interface org.andengine.entity.sprite.batch.SpriteBatch.ISpriteBatchVertexBufferObject
From interface org.andengine.opengl.vbo.IVertexBufferObject
From interface org.andengine.util.IDisposable

Fields

protected int mBufferDataOffset

Public Constructors

public SpriteBatch.HighPerformanceSpriteBatchVertexBufferObject (VertexBufferObjectManager pVertexBufferObjectManager, int pCapacity, VertexBufferObject.DrawType pDrawType, boolean pAutoDispose, VertexBufferObjectAttributes pVertexBufferObjectAttributes)

Public Methods

public void addWithPackedColor (ITextureRegion pTextureRegion, float pX1, float pY1, float pX2, float pY2, float pX3, float pY3, float pX4, float pY4, float pColorABGRPackedInt)

1-3 |X| 2-4

public void addWithPackedColor (ITextureRegion pTextureRegion, float pX1, float pY1, float pX2, float pY2, float pColorABGRPackedInt)

1-+ |X| +-2

public int getBufferDataOffset ()

public void setBufferDataOffset (int pBufferDataOffset)