AndEngine 20120327
Package Index
|
Class Index
org.andengine
org.andengine.audio
org.andengine.audio.exception
org.andengine.audio.music
org.andengine.audio.music.exception
org.andengine.audio.sound
org.andengine.audio.sound.exception
org.andengine.engine
org.andengine.engine.camera
org.andengine.engine.camera.hud
org.andengine.engine.camera.hud.controls
org.andengine.engine.handler
org.andengine.engine.handler.collision
org.andengine.engine.handler.physics
org.andengine.engine.handler.runnable
org.andengine.engine.handler.timer
org.andengine.engine.options
org.andengine.engine.options.resolutionpolicy
org.andengine.engine.splitscreen
org.andengine.entity
org.andengine.entity.modifier
org.andengine.entity.particle
org.andengine.entity.particle.emitter
org.andengine.entity.particle.initializer
org.andengine.entity.particle.modifier
org.andengine.entity.primitive
org.andengine.entity.scene
org.andengine.entity.scene.background
org.andengine.entity.scene.background.modifier
org.andengine.entity.scene.menu
org.andengine.entity.scene.menu.animator
org.andengine.entity.scene.menu.item
org.andengine.entity.scene.menu.item.decorator
org.andengine.entity.shape
org.andengine.entity.sprite
org.andengine.entity.sprite.batch
org.andengine.entity.text
org.andengine.entity.text.exception
org.andengine.entity.util
org.andengine.input.sensor
org.andengine.input.sensor.acceleration
org.andengine.input.sensor.location
org.andengine.input.sensor.orientation
org.andengine.input.touch
org.andengine.input.touch.controller
org.andengine.input.touch.detector
org.andengine.opengl
org.andengine.opengl.exception
org.andengine.opengl.font
org.andengine.opengl.font.exception
org.andengine.opengl.shader
org.andengine.opengl.shader.constants
org.andengine.opengl.shader.exception
org.andengine.opengl.shader.source
org.andengine.opengl.texture
org.andengine.opengl.texture.atlas
org.andengine.opengl.texture.atlas.bitmap
org.andengine.opengl.texture.atlas.bitmap.source
org.andengine.opengl.texture.atlas.bitmap.source.decorator
org.andengine.opengl.texture.atlas.bitmap.source.decorator.shape
org.andengine.opengl.texture.atlas.buildable
org.andengine.opengl.texture.atlas.buildable.builder
org.andengine.opengl.texture.atlas.source
org.andengine.opengl.texture.bitmap
org.andengine.opengl.texture.compressed.etc1
org.andengine.opengl.texture.compressed.pvr
org.andengine.opengl.texture.compressed.pvr.pixelbufferstrategy
org.andengine.opengl.texture.region
org.andengine.opengl.texture.render
org.andengine.opengl.util
org.andengine.opengl.util.criteria
org.andengine.opengl.vbo
org.andengine.opengl.vbo.attribute
org.andengine.opengl.view
org.andengine.ui
org.andengine.ui.activity
org.andengine.ui.dialog
org.andengine.util
org.andengine.util.adt
org.andengine.util.adt.array
org.andengine.util.adt.bit
org.andengine.util.adt.bounds
org.andengine.util.adt.cache
org.andengine.util.adt.cache.concurrent
org.andengine.util.adt.data
org.andengine.util.adt.data.operator
org.andengine.util.adt.io.in
org.andengine.util.adt.io.out
org.andengine.util.adt.list
org.andengine.util.adt.list.concurrent
org.andengine.util.adt.map
org.andengine.util.adt.pool
org.andengine.util.adt.queue
org.andengine.util.adt.queue.concurrent
org.andengine.util.adt.spatial
org.andengine.util.adt.spatial.bounds.util
org.andengine.util.adt.spatial.quadtree
org.andengine.util.adt.transformation
org.andengine.util.adt.trie
org.andengine.util.algorithm
org.andengine.util.algorithm.collision
org.andengine.util.algorithm.hull
org.andengine.util.algorithm.path
org.andengine.util.algorithm.path.astar
org.andengine.util.algorithm.sort
org.andengine.util.base64
org.andengine.util.call
org.andengine.util.color
org.andengine.util.color.constants
org.andengine.util.debug
org.andengine.util.exception
org.andengine.util.level
org.andengine.util.level.constants
org.andengine.util.levelstats
org.andengine.util.math
org.andengine.util.mime
org.andengine.util.modifier
org.andengine.util.modifier.ease
org.andengine.util.modifier.util
org.andengine.util.preferences
org.andengine.util.progress
org.andengine.util.system
org.andengine.util.time
Interfaces
SpriteBatch.ISpriteBatchVertexBufferObject
Classes
DynamicSpriteBatch
SpriteBatch
SpriteBatch.HighPerformanceSpriteBatchVertexBufferObject
SpriteBatch.LowMemorySpriteBatchVertexBufferObject
SpriteGroup
Package Index
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Class Index
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Summary:
Inherited Constants
|
Methods
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Inherited Methods
|
[Expand All]
public static interface
SpriteBatch.ISpriteBatchVertexBufferObject
implements
IVertexBufferObject
org.andengine.entity.sprite.batch.SpriteBatch.ISpriteBatchVertexBufferObject
Known Indirect Subclasses
SpriteBatch.HighPerformanceSpriteBatchVertexBufferObject
,
SpriteBatch.LowMemorySpriteBatchVertexBufferObject
SpriteBatch.HighPerformanceSpriteBatchVertexBufferObject
SpriteBatch.LowMemorySpriteBatchVertexBufferObject
Summary
[Expand]
Inherited Constants
From interface
org.andengine.opengl.vbo.IVertexBufferObject
int
HARDWARE_BUFFER_ID_INVALID
Public Methods
abstract void
addWithPackedColor
(
ITextureRegion
pTextureRegion, float pX1, float pY1, float pX2, float pY2, float pX3, float pY3, float pX4, float pY4, float pColorABGRPackedInt)
abstract void
addWithPackedColor
(
ITextureRegion
pTextureRegion, float pX1, float pY1, float pX2, float pY2, float pColorABGRPackedInt)
abstract int
getBufferDataOffset
()
abstract void
setBufferDataOffset
(int pBufferDataOffset)
[Expand]
Inherited Methods
From interface
org.andengine.opengl.vbo.IVertexBufferObject
abstract void
bind
(
GLState
pGLState)
abstract void
bind
(
GLState
pGLState,
ShaderProgram
pShaderProgram)
abstract void
draw
(int pPrimitiveType, int pCount)
abstract void
draw
(int pPrimitiveType, int pOffset, int pCount)
abstract int
getByteCapacity
()
abstract int
getCapacity
()
abstract int
getGPUMemoryByteSize
()
abstract int
getHardwareBufferID
()
abstract int
getHeapMemoryByteSize
()
abstract int
getNativeHeapMemoryByteSize
()
abstract
VertexBufferObjectManager
getVertexBufferObjectManager
()
abstract boolean
isAutoDispose
()
abstract boolean
isDirtyOnHardware
()
abstract boolean
isLoadedToHardware
()
abstract void
setDirtyOnHardware
()
Mark this
VertexBufferObject
dirty so it gets updated on the hardware.
abstract void
setNotLoadedToHardware
()
Mark this
VertexBufferObject
as not not loaded to hardware.
abstract void
unbind
(
GLState
pGLState,
ShaderProgram
pShaderProgram)
abstract void
unloadFromHardware
(
GLState
pGLState)
From interface
org.andengine.util.IDisposable
abstract void
dispose
()
abstract boolean
isDisposed
()
Public Methods
public abstract void
addWithPackedColor
(
ITextureRegion
pTextureRegion, float pX1, float pY1, float pX2, float pY2, float pX3, float pY3, float pX4, float pY4, float pColorABGRPackedInt)
public abstract void
addWithPackedColor
(
ITextureRegion
pTextureRegion, float pX1, float pY1, float pX2, float pY2, float pColorABGRPackedInt)
public abstract int
getBufferDataOffset
()
public abstract void
setBufferDataOffset
(int pBufferDataOffset)