java.lang.Object | |
↳ | org.andengine.opengl.util.GLState |
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
Constants | |||||||||||
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int | GL_UNPACK_ALIGNMENT_DEFAULT |
Public Constructors | |||||||||||
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Public Methods | |||||||||||
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Tells the OpenGL driver to send all pending commands to the GPU immediately,
and then blocks until the effects of those commands have been completed on the GPU.
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Tells the OpenGL driver to send all pending commands to the GPU immediately.
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Note: does not pre-multiply the alpha channel!
Except that difference, same as:
texSubImage2D(int, int, int, int, Bitmap, int, int)
See topic: 'PNG loading that doesn't premultiply alpha?' | |||||||||||
Note: does not pre-multiply the alpha channel!
Except that difference, same as:
texSubImage2D(int, int, int, int, Bitmap, int, int)
See topic: 'PNG loading that doesn't premultiply alpha?'
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[Expand]
Inherited Methods | |||||||||||
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From class
java.lang.Object
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pGLActiveTexture | from GL_TEXTURE0 to GL_TEXTURE31 .
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Tells the OpenGL driver to send all pending commands to the GPU immediately, and then blocks until the effects of those commands have been completed on the GPU. Since this is a costly method it should be only called when really needed.
Tells the OpenGL driver to send all pending commands to the GPU immediately.
Note: does not pre-multiply the alpha channel!
Except that difference, same as: texSubImage2D(int, int, int, int, Bitmap, int, int)
See topic: 'PNG loading that doesn't premultiply alpha?'
Note: does not pre-multiply the alpha channel!
Except that difference, same as: texSubImage2D(int, int, int, int, Bitmap, int, int)
See topic: 'PNG loading that doesn't premultiply alpha?'