DynamicSpriteBatch | (c) Zynga 2011 |
SpriteBatch | TODO TRY DEGENERATE TRIANGLES! TODO Check if there is this multiple-of-X-byte(?) alignment optimization? (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. |
SpriteBatch.HighPerformanceSpriteBatchVertexBufferObject | |
SpriteBatch.LowMemorySpriteBatchVertexBufferObject | |
SpriteGroup | (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. |