package

org.andengine.entity.sprite.batch

Interfaces

Classes

DynamicSpriteBatch (c) Zynga 2011 
SpriteBatch TODO TRY DEGENERATE TRIANGLES! TODO Check if there is this multiple-of-X-byte(?) alignment optimization? (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc. 
SpriteBatch.HighPerformanceSpriteBatchVertexBufferObject  
SpriteBatch.LowMemorySpriteBatchVertexBufferObject  
SpriteGroup (c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.