| org.andengine.opengl.vbo.IVertexBufferObject |
(c) Zynga 2011
| Constants | |||||||||||
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| int | HARDWARE_BUFFER_ID_INVALID | ||||||||||
| Public Methods | |||||||||||
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Mark this
VertexBufferObject dirty so it gets updated on the hardware. | |||||||||||
Mark this
VertexBufferObject as not not loaded to hardware. | |||||||||||
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Inherited Methods | |||||||||||
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From interface
org.andengine.util.IDisposable
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bytes that fit into this IVertexBufferObject.
floats that fit into this IVertexBufferObject.
bytes that are allocated on the GPU.
bytes that are allocated on the heap.
bytes that are allocated on the native heap (through direct ByteBuffers).
Mark this VertexBufferObject dirty so it gets updated on the hardware.
Mark this VertexBufferObject as not not loaded to hardware.
It will reload itself to hardware when it gets used again.