org.andengine.opengl.vbo.IVertexBufferObject |
(c) Zynga 2011
Constants | |||||||||||
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int | HARDWARE_BUFFER_ID_INVALID |
Public Methods | |||||||||||
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Mark this
VertexBufferObject dirty so it gets updated on the hardware. | |||||||||||
Mark this
VertexBufferObject as not not loaded to hardware. | |||||||||||
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Inherited Methods | |||||||||||
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From interface
org.andengine.util.IDisposable
|
byte
s that fit into this IVertexBufferObject
.
float
s that fit into this IVertexBufferObject
.
byte
s that are allocated on the GPU.
byte
s that are allocated on the heap.
byte
s that are allocated on the native heap (through direct ByteBuffers).
Mark this VertexBufferObject
dirty so it gets updated on the hardware.
Mark this VertexBufferObject
as not not loaded to hardware.
It will reload itself to hardware when it gets used again.