| java.lang.Object | |
| ↳ | org.andengine.opengl.vbo.ZeroMemoryVertexBufferObject |
Known Direct Subclasses
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Compared to a HighPerformanceVertexBufferObject or a LowMemoryVertexBufferObject, the ZeroMemoryVertexBufferObject uses no permanent heap memory,
at the cost of expensive data buffering (up to 5x slower!) whenever the bufferdata needs to be updated and higher GC activity, due to the temporary ByteBuffer allocations.
ZeroMemoryVertexBufferObject is preferred to a HighPerformanceVertexBufferObject or a LowMemoryVertexBufferObject when the following conditions are met:
HighPerformanceVertexBufferObject/LowMemoryVertexBufferObject or an extreme number of small HighPerformanceVertexBufferObject/LowMemoryVertexBufferObjects, where you can't afford to have any of the bufferdata to be kept in heap memory.ZeroMemoryVertexBufferObject is changed not often, or even better: never.|
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Inherited Constants | |||||||||||
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From interface
org.andengine.opengl.vbo.IVertexBufferObject
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| Fields | |||||||||||
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| mAutoDispose | |||||||||||
| mCapacity | |||||||||||
| mDirtyOnHardware | |||||||||||
| mDisposed | |||||||||||
| mHardwareBufferID | |||||||||||
| mUsage | |||||||||||
| mVertexBufferObjectAttributes | |||||||||||
| mVertexBufferObjectManager | |||||||||||
| Public Constructors | |||||||||||
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| Public Methods | |||||||||||
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Mark this
VertexBufferObject dirty so it gets updated on the hardware. | |||||||||||
Mark this
VertexBufferObject as not not loaded to hardware. | |||||||||||
| Protected Methods | |||||||||||
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When a non
null ByteBuffer is returned by this function, it is guaranteed that releaseByteBuffer(ByteBuffer) is called. | |||||||||||
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Inherited Methods | |||||||||||
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From class
java.lang.Object
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From interface
org.andengine.opengl.vbo.IVertexBufferObject
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From interface
org.andengine.util.IDisposable
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Mark this VertexBufferObject dirty so it gets updated on the hardware.
Mark this VertexBufferObject as not not loaded to hardware.
It will reload itself to hardware when it gets used again.
When a non null ByteBuffer is returned by this function, it is guaranteed that releaseByteBuffer(ByteBuffer) is called.
ByteBuffer to be passed to onPopulateBufferData(ByteBuffer).