org.andengine.opengl.texture.atlas.buildable.IBuildableTextureAtlas<S extends org.andengine.opengl.texture.atlas.source.ITextureAtlasSource, T extends org.andengine.opengl.texture.atlas.ITextureAtlas<S>> |
Known Indirect Subclasses
BuildableBitmapTextureAtlas,
BuildableTextureAtlas<S extends ITextureAtlasSource, T extends ITextureAtlas<S>>
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(c) Zynga 2012
Public Methods | |||||||||||
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This method is deprecated.
Use BuildableTextureAtlas#addTextureAtlasSource(ITextureAtlasSource) instead.
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This method is deprecated.
Use BuildableTextureAtlas#addTextureAtlasSource(ITextureAtlasSource) instead.
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When all
ITextureAtlasSource s are added you have to call build(ITextureAtlasBuilder) . | |||||||||||
May draw over already added
ITextureAtlasSource . | |||||||||||
Removes a
ITextureAtlasSource before build(ITextureAtlasBuilder) is called. |
[Expand]
Inherited Methods | |||||||||||
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From interface
org.andengine.opengl.texture.ITexture
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From interface
org.andengine.opengl.texture.atlas.ITextureAtlas
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This method is deprecated.
Use BuildableTextureAtlas#addTextureAtlasSource(ITextureAtlasSource) instead.
Most likely this is not the method you'd want to be using, as the ITextureAtlasSource
won't get built through this BuildableTextureAtlas
.
This method is deprecated.
Use BuildableTextureAtlas#addTextureAtlasSource(ITextureAtlasSource) instead.
Most likely this is not the method you'd want to be using, as the ITextureAtlasSource
won't get built through this BuildableTextureAtlas
.
When all ITextureAtlasSource
s are added you have to call build(ITextureAtlasBuilder)
.
pTextureAtlasSource | to be added. |
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May draw over already added ITextureAtlasSource
.
pTextureAtlasBuilder | the ITextureAtlasBuilder to use for building the ITextureAtlasSource in this BuildableBitmapTextureAtlas . |
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ITextureAtlasBuilder.TextureAtlasBuilderException | i.e. when the ITextureAtlasSource didn't fit into this BuildableBitmapTextureAtlas .
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Removes a ITextureAtlasSource
before build(ITextureAtlasBuilder)
is called.