| org.andengine.opengl.texture.atlas.buildable.IBuildableTextureAtlas<S extends org.andengine.opengl.texture.atlas.source.ITextureAtlasSource, T extends org.andengine.opengl.texture.atlas.ITextureAtlas<S>> |
Known Indirect Subclasses
BuildableBitmapTextureAtlas,
BuildableTextureAtlas<S extends ITextureAtlasSource, T extends ITextureAtlas<S>>
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(c) Zynga 2012
| Public Methods | |||||||||||
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This method is deprecated.
Use BuildableTextureAtlas#addTextureAtlasSource(ITextureAtlasSource) instead.
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This method is deprecated.
Use BuildableTextureAtlas#addTextureAtlasSource(ITextureAtlasSource) instead.
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When all
ITextureAtlasSources are added you have to call build(ITextureAtlasBuilder). | |||||||||||
May draw over already added
ITextureAtlasSource. | |||||||||||
Removes a
ITextureAtlasSource before build(ITextureAtlasBuilder) is called. | |||||||||||
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[Expand]
Inherited Methods | |||||||||||
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From interface
org.andengine.opengl.texture.ITexture
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From interface
org.andengine.opengl.texture.atlas.ITextureAtlas
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This method is deprecated.
Use BuildableTextureAtlas#addTextureAtlasSource(ITextureAtlasSource) instead.
Most likely this is not the method you'd want to be using, as the ITextureAtlasSource won't get built through this BuildableTextureAtlas.
This method is deprecated.
Use BuildableTextureAtlas#addTextureAtlasSource(ITextureAtlasSource) instead.
Most likely this is not the method you'd want to be using, as the ITextureAtlasSource won't get built through this BuildableTextureAtlas.
When all ITextureAtlasSources are added you have to call build(ITextureAtlasBuilder).
| pTextureAtlasSource | to be added. |
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May draw over already added ITextureAtlasSource.
| pTextureAtlasBuilder | the ITextureAtlasBuilder to use for building the ITextureAtlasSource in this BuildableBitmapTextureAtlas. |
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| ITextureAtlasBuilder.TextureAtlasBuilderException | i.e. when the ITextureAtlasSource didn't fit into this BuildableBitmapTextureAtlas.
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Removes a ITextureAtlasSource before build(ITextureAtlasBuilder) is called.