java.lang.Object | |
↳ | org.andengine.opengl.texture.atlas.buildable.BuildableTextureAtlas<S extends org.andengine.opengl.texture.atlas.source.ITextureAtlasSource, T extends org.andengine.opengl.texture.atlas.ITextureAtlas<S>> |
Known Direct Subclasses |
(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
Nested Classes | |||||||||||
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BuildableTextureAtlas.TextureAtlasSourceWithWithLocationCallback<T extends ITextureAtlasSource> |
Public Constructors | |||||||||||
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Public Methods | |||||||||||
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Most likely this is not the method you'd want to be using, as the
ITextureAtlasSource won't get built through this BuildableTextureAtlas . | |||||||||||
Most likely this is not the method you'd want to be using, as the
ITextureAtlasSource won't get built through this BuildableTextureAtlas . | |||||||||||
When all
ITextureAtlasSource s are added you have to call build(ITextureAtlasBuilder) . | |||||||||||
May draw over already added
ITextureAtlasSource . | |||||||||||
Removes a
ITextureAtlasSource before build(ITextureAtlasBuilder) is called. | |||||||||||
[Expand]
Inherited Methods | |||||||||||
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From class
java.lang.Object
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From interface
org.andengine.opengl.texture.ITexture
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From interface
org.andengine.opengl.texture.atlas.ITextureAtlas
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From interface
org.andengine.opengl.texture.atlas.buildable.IBuildableTextureAtlas
|
Most likely this is not the method you'd want to be using, as the ITextureAtlasSource
won't get built through this BuildableTextureAtlas
.
Most likely this is not the method you'd want to be using, as the ITextureAtlasSource
won't get built through this BuildableTextureAtlas
.
When all ITextureAtlasSource
s are added you have to call build(ITextureAtlasBuilder)
.
pTextureAtlasSource | to be added. |
---|
May draw over already added ITextureAtlasSource
.
pTextureAtlasBuilder | the ITextureAtlasBuilder to use for building the ITextureAtlasSource in this BuildableBitmapTextureAtlas . |
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Removes a ITextureAtlasSource
before build(ITextureAtlasBuilder)
is called.