| java.lang.Object | |
| ↳ | org.andengine.opengl.texture.atlas.buildable.BuildableTextureAtlas<S extends org.andengine.opengl.texture.atlas.source.ITextureAtlasSource, T extends org.andengine.opengl.texture.atlas.ITextureAtlas<S>> |
Known Direct Subclasses
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(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.
| Nested Classes | |||||||||||
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| BuildableTextureAtlas.TextureAtlasSourceWithWithLocationCallback<T extends ITextureAtlasSource> | |||||||||||
| Public Constructors | |||||||||||
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| Public Methods | |||||||||||
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Most likely this is not the method you'd want to be using, as the
ITextureAtlasSource won't get built through this BuildableTextureAtlas. | |||||||||||
Most likely this is not the method you'd want to be using, as the
ITextureAtlasSource won't get built through this BuildableTextureAtlas. | |||||||||||
When all
ITextureAtlasSources are added you have to call build(ITextureAtlasBuilder). | |||||||||||
May draw over already added
ITextureAtlasSource. | |||||||||||
Removes a
ITextureAtlasSource before build(ITextureAtlasBuilder) is called. | |||||||||||
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[Expand]
Inherited Methods | |||||||||||
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From class
java.lang.Object
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From interface
org.andengine.opengl.texture.ITexture
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From interface
org.andengine.opengl.texture.atlas.ITextureAtlas
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From interface
org.andengine.opengl.texture.atlas.buildable.IBuildableTextureAtlas
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Most likely this is not the method you'd want to be using, as the ITextureAtlasSource won't get built through this BuildableTextureAtlas.
Most likely this is not the method you'd want to be using, as the ITextureAtlasSource won't get built through this BuildableTextureAtlas.
When all ITextureAtlasSources are added you have to call build(ITextureAtlasBuilder).
| pTextureAtlasSource | to be added. |
|---|
May draw over already added ITextureAtlasSource.
| pTextureAtlasBuilder | the ITextureAtlasBuilder to use for building the ITextureAtlasSource in this BuildableBitmapTextureAtlas. |
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Removes a ITextureAtlasSource before build(ITextureAtlasBuilder) is called.