void
|
addEmptyTextureAtlasSource(int pTextureX, int pTextureY, int pWidth, int pHeight)
|
void
|
addTextureAtlasSource(S pTextureAtlasSource, int pTextureX, int pTextureY)
|
void
|
addTextureAtlasSource(S pTextureAtlasSource, int pTextureX, int pTextureY, int pTextureAtlasSourcePadding)
|
void
|
addTextureAtlasSource(S pTextureAtlasSource, Callback<S> pCallback)
|
void
|
bind(GLState pGLState)
|
void
|
bind(GLState pGLState, int pGLActiveTexture)
|
IBuildableTextureAtlas<S, T>
|
build(ITextureAtlasBuilder<S, T> pTextureAtlasBuilder)
|
void
|
clearTextureAtlasSources()
|
int
|
getHardwareTextureID()
|
int
|
getHeight()
|
PixelFormat
|
getPixelFormat()
|
ITextureAtlasStateListener<S>
|
getTextureAtlasStateListener()
|
TextureOptions
|
getTextureOptions()
|
ITextureAtlasStateListener<S>
|
getTextureStateListener()
|
int
|
getWidth()
|
boolean
|
hasTextureAtlasStateListener()
|
boolean
|
hasTextureStateListener()
|
boolean
|
isLoadedToHardware()
|
boolean
|
isUpdateOnHardwareNeeded()
|
void
|
load()
|
void
|
load(GLState pGLState)
|
void
|
loadToHardware(GLState pGLState)
|
void
|
reloadToHardware(GLState pGLState)
|
void
|
removeTextureAtlasSource(ITextureAtlasSource pTextureAtlasSource)
|
void
|
removeTextureAtlasSource(S pTextureAtlasSource, int pTextureX, int pTextureY)
|
void
|
setNotLoadedToHardware()
|
void
|
setTextureAtlasStateListener(ITextureAtlasStateListener<S> pTextureAtlasStateListener)
|
void
|
setTextureStateListener(ITexture.ITextureStateListener pTextureStateListener)
|
void
|
setUpdateOnHardwareNeeded(boolean pUpdateOnHardwareNeeded)
|
void
|
unload(GLState pGLState)
|
void
|
unload()
|
void
|
unloadFromHardware(GLState pGLState)
|