Public Methods |
static
ITextureRegion
|
createFromAsset(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, AssetManager pAssetManager, String pAssetPath)
|
static
ITextureRegion
|
createFromAsset(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, Context pContext, String pAssetPath, boolean pRotated)
|
static
ITextureRegion
|
createFromAsset(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, Context pContext, String pAssetPath)
|
static
ITextureRegion
|
createFromAsset(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, AssetManager pAssetManager, String pAssetPath, boolean pRotated)
|
static
ITextureRegion
|
createFromAsset(BitmapTextureAtlas pBitmapTextureAtlas, Context pContext, String pAssetPath, int pTextureX, int pTextureY)
|
static
ITextureRegion
|
createFromAsset(BitmapTextureAtlas pBitmapTextureAtlas, AssetManager pAssetManager, String pAssetPath, int pTextureX, int pTextureY)
|
static
ITextureRegion
|
createFromResource(BitmapTextureAtlas pBitmapTextureAtlas, Context pContext, int pDrawableResourceID, int pTextureX, int pTextureY)
|
static
ITextureRegion
|
createFromResource(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, Context pContext, int pDrawableResourceID)
|
static
ITextureRegion
|
createFromResource(BitmapTextureAtlas pBitmapTextureAtlas, Resources pResources, int pDrawableResourceID, int pTextureX, int pTextureY)
|
static
ITextureRegion
|
createFromResource(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, Resources pResources, int pDrawableResourceID)
|
static
ITextureRegion
|
createFromResource(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, Resources pResources, int pDrawableResourceID, boolean pRotated)
|
static
ITextureRegion
|
createFromResource(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, Context pContext, int pDrawableResourceID, boolean pRotated)
|
static
ITextureRegion
|
createFromSource(BitmapTextureAtlas pBitmapTextureAtlas, IBitmapTextureAtlasSource pBitmapTextureAtlasSource, int pTextureX, int pTextureY)
|
static
ITextureRegion
|
createFromSource(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, IBitmapTextureAtlasSource pBitmapTextureAtlasSource)
|
static
ITextureRegion
|
createFromSource(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, IBitmapTextureAtlasSource pBitmapTextureAtlasSource, boolean pRotated)
|
static
TiledTextureRegion
|
createTiledFromAsset(BitmapTextureAtlas pBitmapTextureAtlas, AssetManager pAssetManager, String pAssetPath, int pTextureX, int pTextureY, int pTileColumns, int pTileRows)
|
static
TiledTextureRegion
|
createTiledFromAsset(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, Context pContext, String pAssetPath, int pTileColumns, int pTileRows)
|
static
TiledTextureRegion
|
createTiledFromAsset(BitmapTextureAtlas pBitmapTextureAtlas, Context pContext, String pAssetPath, int pTextureX, int pTextureY, int pTileColumns, int pTileRows)
|
static
TiledTextureRegion
|
createTiledFromAsset(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, AssetManager pAssetManager, String pAssetPath, int pTileColumns, int pTileRows)
|
static
TiledTextureRegion
|
createTiledFromResource(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, Resources pResources, int pDrawableResourceID, int pTileColumns, int pTileRows)
|
static
TiledTextureRegion
|
createTiledFromResource(BitmapTextureAtlas pBitmapTextureAtlas, Resources pResources, int pDrawableResourceID, int pTextureX, int pTextureY, int pTileColumns, int pTileRows)
|
static
TiledTextureRegion
|
createTiledFromResource(BitmapTextureAtlas pBitmapTextureAtlas, Context pContext, int pDrawableResourceID, int pTextureX, int pTextureY, int pTileColumns, int pTileRows)
|
static
TiledTextureRegion
|
createTiledFromResource(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, Context pContext, int pDrawableResourceID, int pTileColumns, int pTileRows)
|
static
TiledTextureRegion
|
createTiledFromSource(BitmapTextureAtlas pBitmapTextureAtlas, IBitmapTextureAtlasSource pBitmapTextureAtlasSource, int pTextureX, int pTextureY, int pTileColumns, int pTileRows)
|
static
TiledTextureRegion
|
createTiledFromSource(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, IBitmapTextureAtlasSource pBitmapTextureAtlasSource, int pTileColumns, int pTileRows)
|
static
void
|
reset()
|
static
void
|
setAssetBasePath(String pAssetBasePath)
|