public class

BitmapTextureAtlasTextureRegionFactory

extends Object
java.lang.Object
   ↳ org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory

Class Overview

(c) 2010 Nicolas Gramlich (c) 2011 Zynga Inc.

Summary

Public Constructors
BitmapTextureAtlasTextureRegionFactory()
Public Methods
static ITextureRegion createFromAsset(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, AssetManager pAssetManager, String pAssetPath)
static ITextureRegion createFromAsset(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, Context pContext, String pAssetPath, boolean pRotated)
static ITextureRegion createFromAsset(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, Context pContext, String pAssetPath)
static ITextureRegion createFromAsset(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, AssetManager pAssetManager, String pAssetPath, boolean pRotated)
static ITextureRegion createFromAsset(BitmapTextureAtlas pBitmapTextureAtlas, Context pContext, String pAssetPath, int pTextureX, int pTextureY)
static ITextureRegion createFromAsset(BitmapTextureAtlas pBitmapTextureAtlas, AssetManager pAssetManager, String pAssetPath, int pTextureX, int pTextureY)
static ITextureRegion createFromResource(BitmapTextureAtlas pBitmapTextureAtlas, Context pContext, int pDrawableResourceID, int pTextureX, int pTextureY)
static ITextureRegion createFromResource(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, Context pContext, int pDrawableResourceID)
static ITextureRegion createFromResource(BitmapTextureAtlas pBitmapTextureAtlas, Resources pResources, int pDrawableResourceID, int pTextureX, int pTextureY)
static ITextureRegion createFromResource(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, Resources pResources, int pDrawableResourceID)
static ITextureRegion createFromResource(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, Resources pResources, int pDrawableResourceID, boolean pRotated)
static ITextureRegion createFromResource(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, Context pContext, int pDrawableResourceID, boolean pRotated)
static ITextureRegion createFromSource(BitmapTextureAtlas pBitmapTextureAtlas, IBitmapTextureAtlasSource pBitmapTextureAtlasSource, int pTextureX, int pTextureY)
static ITextureRegion createFromSource(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, IBitmapTextureAtlasSource pBitmapTextureAtlasSource)
static ITextureRegion createFromSource(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, IBitmapTextureAtlasSource pBitmapTextureAtlasSource, boolean pRotated)
static TiledTextureRegion createTiledFromAsset(BitmapTextureAtlas pBitmapTextureAtlas, AssetManager pAssetManager, String pAssetPath, int pTextureX, int pTextureY, int pTileColumns, int pTileRows)
static TiledTextureRegion createTiledFromAsset(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, Context pContext, String pAssetPath, int pTileColumns, int pTileRows)
static TiledTextureRegion createTiledFromAsset(BitmapTextureAtlas pBitmapTextureAtlas, Context pContext, String pAssetPath, int pTextureX, int pTextureY, int pTileColumns, int pTileRows)
static TiledTextureRegion createTiledFromAsset(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, AssetManager pAssetManager, String pAssetPath, int pTileColumns, int pTileRows)
static TiledTextureRegion createTiledFromResource(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, Resources pResources, int pDrawableResourceID, int pTileColumns, int pTileRows)
static TiledTextureRegion createTiledFromResource(BitmapTextureAtlas pBitmapTextureAtlas, Resources pResources, int pDrawableResourceID, int pTextureX, int pTextureY, int pTileColumns, int pTileRows)
static TiledTextureRegion createTiledFromResource(BitmapTextureAtlas pBitmapTextureAtlas, Context pContext, int pDrawableResourceID, int pTextureX, int pTextureY, int pTileColumns, int pTileRows)
static TiledTextureRegion createTiledFromResource(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, Context pContext, int pDrawableResourceID, int pTileColumns, int pTileRows)
static TiledTextureRegion createTiledFromSource(BitmapTextureAtlas pBitmapTextureAtlas, IBitmapTextureAtlasSource pBitmapTextureAtlasSource, int pTextureX, int pTextureY, int pTileColumns, int pTileRows)
static TiledTextureRegion createTiledFromSource(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, IBitmapTextureAtlasSource pBitmapTextureAtlasSource, int pTileColumns, int pTileRows)
static void reset()
static void setAssetBasePath(String pAssetBasePath)
[Expand]
Inherited Methods
From class java.lang.Object

Public Constructors

public BitmapTextureAtlasTextureRegionFactory ()

Public Methods

public static ITextureRegion createFromAsset (BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, AssetManager pAssetManager, String pAssetPath)

public static ITextureRegion createFromAsset (BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, Context pContext, String pAssetPath, boolean pRotated)

public static ITextureRegion createFromAsset (BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, Context pContext, String pAssetPath)

public static ITextureRegion createFromAsset (BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, AssetManager pAssetManager, String pAssetPath, boolean pRotated)

public static ITextureRegion createFromAsset (BitmapTextureAtlas pBitmapTextureAtlas, Context pContext, String pAssetPath, int pTextureX, int pTextureY)

public static ITextureRegion createFromAsset (BitmapTextureAtlas pBitmapTextureAtlas, AssetManager pAssetManager, String pAssetPath, int pTextureX, int pTextureY)

public static ITextureRegion createFromResource (BitmapTextureAtlas pBitmapTextureAtlas, Context pContext, int pDrawableResourceID, int pTextureX, int pTextureY)

public static ITextureRegion createFromResource (BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, Context pContext, int pDrawableResourceID)

public static ITextureRegion createFromResource (BitmapTextureAtlas pBitmapTextureAtlas, Resources pResources, int pDrawableResourceID, int pTextureX, int pTextureY)

public static ITextureRegion createFromResource (BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, Resources pResources, int pDrawableResourceID)

public static ITextureRegion createFromResource (BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, Resources pResources, int pDrawableResourceID, boolean pRotated)

public static ITextureRegion createFromResource (BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, Context pContext, int pDrawableResourceID, boolean pRotated)

public static ITextureRegion createFromSource (BitmapTextureAtlas pBitmapTextureAtlas, IBitmapTextureAtlasSource pBitmapTextureAtlasSource, int pTextureX, int pTextureY)

public static ITextureRegion createFromSource (BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, IBitmapTextureAtlasSource pBitmapTextureAtlasSource)

public static ITextureRegion createFromSource (BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, IBitmapTextureAtlasSource pBitmapTextureAtlasSource, boolean pRotated)

public static TiledTextureRegion createTiledFromAsset (BitmapTextureAtlas pBitmapTextureAtlas, AssetManager pAssetManager, String pAssetPath, int pTextureX, int pTextureY, int pTileColumns, int pTileRows)

public static TiledTextureRegion createTiledFromAsset (BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, Context pContext, String pAssetPath, int pTileColumns, int pTileRows)

public static TiledTextureRegion createTiledFromAsset (BitmapTextureAtlas pBitmapTextureAtlas, Context pContext, String pAssetPath, int pTextureX, int pTextureY, int pTileColumns, int pTileRows)

public static TiledTextureRegion createTiledFromAsset (BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, AssetManager pAssetManager, String pAssetPath, int pTileColumns, int pTileRows)

public static TiledTextureRegion createTiledFromResource (BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, Resources pResources, int pDrawableResourceID, int pTileColumns, int pTileRows)

public static TiledTextureRegion createTiledFromResource (BitmapTextureAtlas pBitmapTextureAtlas, Resources pResources, int pDrawableResourceID, int pTextureX, int pTextureY, int pTileColumns, int pTileRows)

public static TiledTextureRegion createTiledFromResource (BitmapTextureAtlas pBitmapTextureAtlas, Context pContext, int pDrawableResourceID, int pTextureX, int pTextureY, int pTileColumns, int pTileRows)

public static TiledTextureRegion createTiledFromResource (BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, Context pContext, int pDrawableResourceID, int pTileColumns, int pTileRows)

public static TiledTextureRegion createTiledFromSource (BitmapTextureAtlas pBitmapTextureAtlas, IBitmapTextureAtlasSource pBitmapTextureAtlasSource, int pTextureX, int pTextureY, int pTileColumns, int pTileRows)

public static TiledTextureRegion createTiledFromSource (BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, IBitmapTextureAtlasSource pBitmapTextureAtlasSource, int pTileColumns, int pTileRows)

public static void reset ()

public static void setAssetBasePath (String pAssetBasePath)

Parameters
pAssetBasePath must end with '/' or have .length() == 0.