void
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applySceneToCameraSceneOffset(float[] pSceneCoordinates)
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void
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applySceneToCameraSceneOffset(TouchEvent pSceneTouchEvent)
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void
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clearUpdateHandlers()
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void
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convertCameraSceneToSceneTouchEvent(TouchEvent pCameraSceneTouchEvent)
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void
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convertSceneToCameraSceneTouchEvent(TouchEvent pSceneTouchEvent)
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void
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convertSceneToSurfaceTouchEvent(TouchEvent pSceneTouchEvent, int pSurfaceWidth, int pSurfaceHeight)
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void
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convertSurfaceToSceneTouchEvent(TouchEvent pSurfaceTouchEvent, int pSurfaceWidth, int pSurfaceHeight)
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float[]
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getCameraSceneCoordinatesFromSceneCoordinates(float[] pSceneCoordinates)
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float[]
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getCameraSceneCoordinatesFromSceneCoordinates(float pSceneX, float pSceneY)
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float
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getCameraSceneRotation()
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float
|
getCenterX()
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float
|
getCenterY()
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HUD
|
getHUD()
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float
|
getHeight()
|
float
|
getHeightRaw()
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float
|
getRotation()
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float[]
|
getSceneCoordinatesFromCameraSceneCoordinates(float[] pCameraSceneCoordinates)
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float[]
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getSceneCoordinatesFromCameraSceneCoordinates(float pCameraSceneX, float pCameraSceneY)
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int
|
getSurfaceHeight()
|
int
|
getSurfaceWidth()
|
int
|
getSurfaceX()
|
int
|
getSurfaceY()
|
float
|
getWidth()
|
float
|
getWidthRaw()
|
float
|
getXMax()
|
float
|
getXMin()
|
float
|
getYMax()
|
float
|
getYMin()
|
float
|
getZFar()
|
float
|
getZNear()
|
boolean
|
hasHUD()
|
boolean
|
isLineVisible(Line pLine)
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boolean
|
isRectangularShapeVisible(RectangularShape pRectangularShape)
|
boolean
|
isRectangularShapeVisible(float pX, float pY, float pWidth, float pHeight, Transformation pLocalToSceneTransformation)
|
boolean
|
isResizeOnSurfaceSizeChanged()
|
boolean
|
isRotated()
|
void
|
offsetCenter(float pX, float pY)
|
void
|
onApplyCameraSceneMatrix(GLState pGLState)
|
void
|
onApplySceneBackgroundMatrix(GLState pGLState)
|
void
|
onApplySceneMatrix(GLState pGLState)
|
void
|
onDrawHUD(GLState pGLState)
|
void
|
onSurfaceSizeChanged(int pOldSurfaceX, int pOldSurfaceY, int pOldSurfaceWidth, int pOldSurfaceHeight, int pNewSurfaceX, int pNewSurfaceY, int pNewSurfaceWidth, int pNewSurfaceHeight)
|
void
|
onSurfaceSizeInitialized(int pSurfaceX, int pSurfaceY, int pSurfaceWidth, int pSurfaceHeight)
|
void
|
onUpdate(float pSecondsElapsed)
|
void
|
registerUpdateHandler(IUpdateHandler pUpdateHandler)
|
void
|
reset()
|
void
|
set(float pXMin, float pYMin, float pXMax, float pYMax)
|
void
|
setCameraSceneRotation(float pCameraSceneRotation)
|
void
|
setCenter(float pCenterX, float pCenterY)
|
void
|
setChaseEntity(IEntity pChaseEntity)
|
void
|
setHUD(HUD pHUD)
|
void
|
setResizeOnSurfaceSizeChanged(boolean pResizeOnSurfaceSizeChanged)
|
void
|
setRotation(float pRotation)
|
void
|
setSurfaceSize(int pSurfaceX, int pSurfaceY, int pSurfaceWidth, int pSurfaceHeight)
|
void
|
setXMax(float pXMax)
|
void
|
setXMin(float pXMin)
|
void
|
setYMax(float pYMax)
|
void
|
setYMin(float pYMin)
|
void
|
setZClippingPlanes(float pNearZClippingPlane, float pFarZClippingPlane)
|
void
|
setZFar(float pZFar)
|
void
|
setZNear(float pZNear)
|
void
|
unapplySceneToCameraSceneOffset(float[] pCameraSceneCoordinates)
|
void
|
unapplySceneToCameraSceneOffset(TouchEvent pCameraSceneTouchEvent)
|
boolean
|
unregisterUpdateHandler(IUpdateHandler pUpdateHandler)
|
boolean
|
unregisterUpdateHandlers(IUpdateHandler.IUpdateHandlerMatcher pUpdateHandlerMatcher)
|
void
|
updateChaseEntity()
|