Class Overview
Note: Needs to be registered as an IUpdateHandler
to the Engine or Scene
to work properly.
(c) 2010 Nicolas Gramlich
(c) 2011 Zynga Inc.
Public Constructors
public
ContinuousHoldDetector
(long pTriggerHoldMinimumMilliseconds, float pTriggerHoldMaximumDistance, float pTimeBetweenUpdates, HoldDetector.IHoldDetectorListener pHoldDetectorListener)
Public Methods
public
boolean
onManagedTouchEvent
(TouchEvent pSceneTouchEvent)
public
void
onUpdate
(float pSecondsElapsed)
public
void
reset
()
When isHolding()
this method will call through to IHoldDetectorListener#onHoldFinished(HoldDetector, long, int, float, float).
Protected Methods
protected
void
prepareHold
(TouchEvent pSceneTouchEvent)