package org.andengine.entity.sprite;
import java.nio.FloatBuffer;
import org.andengine.opengl.shader.ShaderProgram;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.opengl.vbo.VertexBufferObjectManager;
import org.andengine.opengl.vbo.VertexBufferObject.DrawType;
import org.andengine.opengl.vbo.attribute.VertexBufferObjectAttributes;
/**
* Unlike {@link Sprite}, the {@link DiamondSprite} class doesn't render the rectangular outline of a {@link ITextureRegion}, but cuts out a diamond.
* <pre>
* +--------+
* | /\ |
* | / \ |
* | / \ |
* |/ \|
* |\ /|
* | \ / |
* | \ / |
* | \/ |
* +--------+
* </pre>
*
* (c) Zynga 2011
*
* @author Nicolas Gramlich <ngramlich@zynga.com>
* @since 20:26:32 - 24.10.2011
*/
public class DiamondSprite extends Sprite {
// ===========================================================
// Constants
// ===========================================================
// ===========================================================
// Fields
// ===========================================================
// ===========================================================
// Constructors
// ===========================================================
public DiamondSprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager) {
this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pVertexBufferObjectManager, DrawType.STATIC);
}
public DiamondSprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final ShaderProgram pShaderProgram) {
this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pVertexBufferObjectManager, DrawType.STATIC, pShaderProgram);
}
public DiamondSprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType) {
this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pVertexBufferObjectManager, pDrawType);
}
public DiamondSprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType, final ShaderProgram pShaderProgram) {
this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pVertexBufferObjectManager, pDrawType, pShaderProgram);
}
public DiamondSprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final IDiamondSpriteVertexBufferObject pDiamondSpriteVertexBufferObject) {
this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pDiamondSpriteVertexBufferObject);
}
public DiamondSprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final IDiamondSpriteVertexBufferObject pDiamondSpriteVertexBufferObject, final ShaderProgram pShaderProgram) {
this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pDiamondSpriteVertexBufferObject, pShaderProgram);
}
public DiamondSprite(final float pX, final float pY, final float pWidth, final float pHeight, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager) {
this(pX, pY, pWidth, pHeight, pTextureRegion, pVertexBufferObjectManager, DrawType.STATIC);
}
public DiamondSprite(final float pX, final float pY, final float pWidth, final float pHeight, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final ShaderProgram pShaderProgram) {
this(pX, pY, pWidth, pHeight, pTextureRegion, pVertexBufferObjectManager, DrawType.STATIC, pShaderProgram);
}
public DiamondSprite(final float pX, final float pY, final float pWidth, final float pHeight, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType) {
this(pX, pY, pWidth, pHeight, pTextureRegion, new HighPerformanceDiamondSpriteVertexBufferObject(pVertexBufferObjectManager, Sprite.SPRITE_SIZE, pDrawType, true, Sprite.VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT));
}
public DiamondSprite(final float pX, final float pY, final float pWidth, final float pHeight, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType, final ShaderProgram pShaderProgram) {
this(pX, pY, pWidth, pHeight, pTextureRegion, new HighPerformanceDiamondSpriteVertexBufferObject(pVertexBufferObjectManager, Sprite.SPRITE_SIZE, pDrawType, true, Sprite.VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT), pShaderProgram);
}
public DiamondSprite(final float pX, final float pY, final float pWidth, final float pHeight, final ITextureRegion pTextureRegion, final IDiamondSpriteVertexBufferObject pDiamondSpriteVertexBufferObject) {
super(pX, pY, pWidth, pHeight, pTextureRegion, pDiamondSpriteVertexBufferObject);
}
public DiamondSprite(final float pX, final float pY, final float pWidth, final float pHeight, final ITextureRegion pTextureRegion, final IDiamondSpriteVertexBufferObject pDiamondSpriteVertexBufferObject, final ShaderProgram pShaderProgram) {
super(pX, pY, pWidth, pHeight, pTextureRegion, pDiamondSpriteVertexBufferObject, pShaderProgram);
}
// ===========================================================
// Getter & Setter
// ===========================================================
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
// ===========================================================
// Methods
// ===========================================================
// ===========================================================
// Inner and Anonymous Classes
// ===========================================================
public static interface IDiamondSpriteVertexBufferObject extends ISpriteVertexBufferObject {
// ===========================================================
// Constants
// ===========================================================
// ===========================================================
// Methods
// ===========================================================
}
public static class HighPerformanceDiamondSpriteVertexBufferObject extends HighPerformanceSpriteVertexBufferObject implements IDiamondSpriteVertexBufferObject {
// ===========================================================
// Constants
// ===========================================================
// ===========================================================
// Fields
// ===========================================================
// ===========================================================
// Constructors
// ===========================================================
public HighPerformanceDiamondSpriteVertexBufferObject(final VertexBufferObjectManager pVertexBufferObjectManager, final int pCapacity, final DrawType pDrawType, final boolean pAutoDispose, final VertexBufferObjectAttributes pVertexBufferObjectAttributes) {
super(pVertexBufferObjectManager, pCapacity, pDrawType, pAutoDispose, pVertexBufferObjectAttributes);
}
// ===========================================================
// Getter & Setter
// ===========================================================
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
@Override
public void onUpdateVertices(final Sprite pSprite) {
final float[] bufferData = this.mBufferData;
final float x = 0;
final float y = 0;
final float x2 = pSprite.getWidth(); // TODO Optimize with field access?
final float y2 = pSprite.getHeight(); // TODO Optimize with field access?
final float xCenter = (x + x2) * 0.5f;
final float yCenter = (y + y2) * 0.5f;
bufferData[0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x;
bufferData[0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = yCenter;
bufferData[1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = xCenter;
bufferData[1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y2;
bufferData[2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = xCenter;
bufferData[2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y;
bufferData[3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x2;
bufferData[3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = yCenter;
this.setDirtyOnHardware();
}
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
final float[] bufferData = this.mBufferData;
final ITextureRegion textureRegion = pSprite.getTextureRegion();
final float u;
final float v;
final float u2;
final float v2;
if(pSprite.isFlippedVertical()) { // TODO Optimize with field access?
if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV2();
v2 = textureRegion.getV();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV2();
v2 = textureRegion.getV();
}
} else {
if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV();
v2 = textureRegion.getV2();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV();
v2 = textureRegion.getV2();
}
}
final float uCenter = (u + u2) * 0.5f;
final float vCenter = (v + v2) * 0.5f;
if(textureRegion.isRotated()) {
bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = uCenter;
bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = vCenter;
bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = vCenter;
bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = uCenter;
bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2;
} else {
bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = vCenter;
bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = uCenter;
bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2;
bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = uCenter;
bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = vCenter;
}
this.setDirtyOnHardware();
}
// ===========================================================
// Methods
// ===========================================================
// ===========================================================
// Inner and Anonymous Classes
// ===========================================================
}
public static class LowMemoryDiamondSpriteVertexBufferObject extends LowMemorySpriteVertexBufferObject implements IDiamondSpriteVertexBufferObject {
// ===========================================================
// Constants
// ===========================================================
// ===========================================================
// Fields
// ===========================================================
// ===========================================================
// Constructors
// ===========================================================
public LowMemoryDiamondSpriteVertexBufferObject(final VertexBufferObjectManager pVertexBufferObjectManager, final int pCapacity, final DrawType pDrawType, final boolean pAutoDispose, final VertexBufferObjectAttributes pVertexBufferObjectAttributes) {
super(pVertexBufferObjectManager, pCapacity, pDrawType, pAutoDispose, pVertexBufferObjectAttributes);
}
// ===========================================================
// Getter & Setter
// ===========================================================
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
@Override
public void onUpdateVertices(final Sprite pSprite) {
final FloatBuffer bufferData = this.mFloatBuffer;
final float x = 0;
final float y = 0;
final float x2 = pSprite.getWidth(); // TODO Optimize with field access?
final float y2 = pSprite.getHeight(); // TODO Optimize with field access?
final float xCenter = (x + x2) * 0.5f;
final float yCenter = (y + y2) * 0.5f;
bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x);
bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, yCenter);
bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, xCenter);
bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y2);
bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, xCenter);
bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y);
bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x2);
bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, yCenter);
this.setDirtyOnHardware();
}
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
final FloatBuffer bufferData = this.mFloatBuffer;
final ITextureRegion textureRegion = pSprite.getTextureRegion();
final float u;
final float v;
final float u2;
final float v2;
if(pSprite.isFlippedVertical()) { // TODO Optimize with field access?
if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV2();
v2 = textureRegion.getV();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV2();
v2 = textureRegion.getV();
}
} else {
if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV();
v2 = textureRegion.getV2();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV();
v2 = textureRegion.getV2();
}
}
final float uCenter = (u + u2) * 0.5f;
final float vCenter = (v + v2) * 0.5f;
if(textureRegion.isRotated()) {
bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, uCenter);
bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v);
bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u);
bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, vCenter);
bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, vCenter);
bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, uCenter);
bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v2);
} else {
bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u);
bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, vCenter);
bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, uCenter);
bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v2);
bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, uCenter);
bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v);
bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, vCenter);
}
this.setDirtyOnHardware();
}
// ===========================================================
// Methods
// ===========================================================
// ===========================================================
// Inner and Anonymous Classes
// ===========================================================
}
}