package org.andengine.entity.sprite;
import java.nio.FloatBuffer;
import org.andengine.engine.camera.Camera;
import org.andengine.opengl.shader.PositionColorTextureCoordinatesShaderProgram;
import org.andengine.opengl.shader.ShaderProgram;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.opengl.texture.region.ITiledTextureRegion;
import org.andengine.opengl.util.GLState;
import org.andengine.opengl.vbo.VertexBufferObject.DrawType;
import org.andengine.opengl.vbo.VertexBufferObjectManager;
import org.andengine.opengl.vbo.attribute.VertexBufferObjectAttributes;
import android.opengl.GLES20;
/**
* (c) 2010 Nicolas Gramlich
* (c) 2011 Zynga Inc.
*
* @author Nicolas Gramlich
* @since 19:30:13 - 09.03.2010
*/
public class TiledSprite extends Sprite {
// ===========================================================
// Constants
// ===========================================================
public static final int VERTEX_SIZE = Sprite.VERTEX_SIZE;
public static final int VERTICES_PER_TILEDSPRITE = 6;
public static final int TILEDSPRITE_SIZE = TiledSprite.VERTEX_SIZE * TiledSprite.VERTICES_PER_TILEDSPRITE;
// ===========================================================
// Fields
// ===========================================================
private int mCurrentTileIndex;
private final ITiledSpriteVertexBufferObject mTiledSpriteVertexBufferObject;
// ===========================================================
// Constructors
// ===========================================================
public TiledSprite(final float pX, final float pY, final ITiledTextureRegion pTiledTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager) {
this(pX, pY, pTiledTextureRegion, pVertexBufferObjectManager, DrawType.STATIC);
}
public TiledSprite(final float pX, final float pY, final ITiledTextureRegion pTiledTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final ShaderProgram pShaderProgram) {
this(pX, pY, pTiledTextureRegion, pVertexBufferObjectManager, DrawType.STATIC, pShaderProgram);
}
public TiledSprite(final float pX, final float pY, final ITiledTextureRegion pTiledTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType) {
this(pX, pY, pTiledTextureRegion.getWidth(), pTiledTextureRegion.getHeight(), pTiledTextureRegion, pVertexBufferObjectManager, pDrawType);
}
public TiledSprite(final float pX, final float pY, final ITiledTextureRegion pTiledTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType, final ShaderProgram pShaderProgram) {
this(pX, pY, pTiledTextureRegion.getWidth(), pTiledTextureRegion.getHeight(), pTiledTextureRegion, pVertexBufferObjectManager, pDrawType, pShaderProgram);
}
public TiledSprite(final float pX, final float pY, final ITiledTextureRegion pTiledTextureRegion, final ITiledSpriteVertexBufferObject pTiledSpriteVertexBufferObject) {
this(pX, pY, pTiledTextureRegion.getWidth(), pTiledTextureRegion.getHeight(), pTiledTextureRegion, pTiledSpriteVertexBufferObject);
}
public TiledSprite(final float pX, final float pY, final ITiledTextureRegion pTiledTextureRegion, final ITiledSpriteVertexBufferObject pTiledSpriteVertexBufferObject, final ShaderProgram pShaderProgram) {
this(pX, pY, pTiledTextureRegion.getWidth(), pTiledTextureRegion.getHeight(), pTiledTextureRegion, pTiledSpriteVertexBufferObject, pShaderProgram);
}
public TiledSprite(final float pX, final float pY, final float pWidth, final float pHeight, final ITiledTextureRegion pTiledTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager) {
this(pX, pY, pWidth, pHeight, pTiledTextureRegion, pVertexBufferObjectManager, DrawType.STATIC);
}
public TiledSprite(final float pX, final float pY, final float pWidth, final float pHeight, final ITiledTextureRegion pTiledTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final ShaderProgram pShaderProgram) {
this(pX, pY, pWidth, pHeight, pTiledTextureRegion, pVertexBufferObjectManager, DrawType.STATIC, pShaderProgram);
}
public TiledSprite(final float pX, final float pY, final float pWidth, final float pHeight, final ITiledTextureRegion pTiledTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType) {
this(pX, pY, pWidth, pHeight, pTiledTextureRegion, new HighPerformanceTiledSpriteVertexBufferObject(pVertexBufferObjectManager, TiledSprite.TILEDSPRITE_SIZE * pTiledTextureRegion.getTileCount(), pDrawType, true, Sprite.VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT));
}
public TiledSprite(final float pX, final float pY, final float pWidth, final float pHeight, final ITiledTextureRegion pTiledTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType, final ShaderProgram pShaderProgram) {
this(pX, pY, pWidth, pHeight, pTiledTextureRegion, new HighPerformanceTiledSpriteVertexBufferObject(pVertexBufferObjectManager, TiledSprite.TILEDSPRITE_SIZE * pTiledTextureRegion.getTileCount(), pDrawType, true, Sprite.VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT), pShaderProgram);
}
public TiledSprite(final float pX, final float pY, final float pWidth, final float pHeight, final ITiledTextureRegion pTiledTextureRegion, final ITiledSpriteVertexBufferObject pTiledSpriteVertexBufferObject) {
this(pX, pY, pWidth, pHeight, pTiledTextureRegion, pTiledSpriteVertexBufferObject, PositionColorTextureCoordinatesShaderProgram.getInstance());
}
public TiledSprite(final float pX, final float pY, final float pWidth, final float pHeight, final ITiledTextureRegion pTiledTextureRegion, final ITiledSpriteVertexBufferObject pTiledSpriteVertexBufferObject, final ShaderProgram pShaderProgram) {
super(pX, pY, pWidth, pHeight, pTiledTextureRegion, pTiledSpriteVertexBufferObject, pShaderProgram);
this.mTiledSpriteVertexBufferObject = pTiledSpriteVertexBufferObject;
}
// ===========================================================
// Getter & Setter
// ===========================================================
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
@Override
public ITextureRegion getTextureRegion() {
return this.getTiledTextureRegion().getTextureRegion(this.mCurrentTileIndex);
}
public ITiledTextureRegion getTiledTextureRegion() {
return (ITiledTextureRegion) this.mTextureRegion;
}
@Override
public ITiledSpriteVertexBufferObject getVertexBufferObject() {
return (ITiledSpriteVertexBufferObject) super.getVertexBufferObject();
}
@Override
protected void draw(final GLState pGLState, final Camera pCamera) {
this.mTiledSpriteVertexBufferObject.draw(GLES20.GL_TRIANGLES, this.mCurrentTileIndex * TiledSprite.VERTICES_PER_TILEDSPRITE, TiledSprite.VERTICES_PER_TILEDSPRITE);
}
@Override
protected void onUpdateColor() {
this.getVertexBufferObject().onUpdateColor(this);
}
@Override
protected void onUpdateVertices() {
this.getVertexBufferObject().onUpdateVertices(this);
}
@Override
protected void onUpdateTextureCoordinates() {
this.getVertexBufferObject().onUpdateTextureCoordinates(this);
}
// ===========================================================
// Methods
// ===========================================================
public int getCurrentTileIndex() {
return this.mCurrentTileIndex;
}
public void setCurrentTileIndex(final int pCurrentTileIndex) {
this.mCurrentTileIndex = pCurrentTileIndex;
}
public int getTileCount() {
return this.getTiledTextureRegion().getTileCount();
}
// ===========================================================
// Inner and Anonymous Classes
// ===========================================================
public static interface ITiledSpriteVertexBufferObject extends ISpriteVertexBufferObject {
// ===========================================================
// Constants
// ===========================================================
// ===========================================================
// Methods
// ===========================================================
public void onUpdateColor(final TiledSprite pTiledSprite);
public void onUpdateVertices(final TiledSprite pTiledSprite);
public void onUpdateTextureCoordinates(final TiledSprite pTiledSprite);
}
public static class HighPerformanceTiledSpriteVertexBufferObject extends HighPerformanceSpriteVertexBufferObject implements ITiledSpriteVertexBufferObject {
// ===========================================================
// Constants
// ===========================================================
// ===========================================================
// Fields
// ===========================================================
// ===========================================================
// Constructors
// ===========================================================
public HighPerformanceTiledSpriteVertexBufferObject(final VertexBufferObjectManager pVertexBufferObjectManager, final int pCapacity, final DrawType pDrawType, final boolean pAutoDispose, final VertexBufferObjectAttributes pVertexBufferObjectAttributes) {
super(pVertexBufferObjectManager, pCapacity, pDrawType, pAutoDispose, pVertexBufferObjectAttributes);
}
// ===========================================================
// Getter & Setter
// ===========================================================
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
@Override
public void onUpdateColor(final TiledSprite pTiledSprite) {
final float[] bufferData = this.mBufferData;
final float packedColor = pTiledSprite.getColor().getABGRPackedFloat();
final int tileCount = pTiledSprite.getTileCount();
int bufferDataOffset = 0;
for(int i = 0; i < tileCount; i++) {
bufferData[bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX] = packedColor;
bufferData[bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX] = packedColor;
bufferData[bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX] = packedColor;
bufferData[bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX] = packedColor;
bufferData[bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX] = packedColor;
bufferData[bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX] = packedColor;
bufferDataOffset += TiledSprite.TILEDSPRITE_SIZE;
}
this.setDirtyOnHardware();
}
@Override
public void onUpdateVertices(final TiledSprite pTiledSprite) {
final float[] bufferData = this.mBufferData;
final float x = 0;
final float y = 0;
final float x2 = pTiledSprite.getWidth(); // TODO Optimize with field access?
final float y2 = pTiledSprite.getHeight(); // TODO Optimize with field access?
final int tileCount = pTiledSprite.getTileCount();
int bufferDataOffset = 0;
for(int i = 0; i < tileCount; i++) {
bufferData[bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x;
bufferData[bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y;
bufferData[bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x;
bufferData[bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y2;
bufferData[bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x2;
bufferData[bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y;
bufferData[bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x2;
bufferData[bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y;
bufferData[bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x;
bufferData[bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y2;
bufferData[bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x2;
bufferData[bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y2;
bufferDataOffset += TiledSprite.TILEDSPRITE_SIZE;
}
this.setDirtyOnHardware();
}
@Override
public void onUpdateTextureCoordinates(final TiledSprite pTiledSprite) {
final float[] bufferData = this.mBufferData;
final ITiledTextureRegion tiledTextureRegion = pTiledSprite.getTiledTextureRegion();
final int tileCount = pTiledSprite.getTileCount();
int bufferDataOffset = 0;
for(int i = 0; i < tileCount; i++) {
final ITextureRegion textureRegion = tiledTextureRegion.getTextureRegion(i);
final float u;
final float v;
final float u2;
final float v2;
if(pTiledSprite.isFlippedVertical()) { // TODO Optimize with field access?
if(pTiledSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV2();
v2 = textureRegion.getV();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV2();
v2 = textureRegion.getV();
}
} else {
if(pTiledSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV();
v2 = textureRegion.getV2();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV();
v2 = textureRegion.getV2();
}
}
if(textureRegion.isRotated()) {
bufferData[bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2;
bufferData[bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2;
bufferData[bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2;
} else {
bufferData[bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2;
bufferData[bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2;
bufferData[bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2;
}
bufferDataOffset += TiledSprite.TILEDSPRITE_SIZE;
}
this.setDirtyOnHardware();
}
// ===========================================================
// Methods
// ===========================================================
// ===========================================================
// Inner and Anonymous Classes
// ===========================================================
}
public static class LowMemoryTiledSpriteVertexBufferObject extends LowMemorySpriteVertexBufferObject implements ITiledSpriteVertexBufferObject {
// ===========================================================
// Constants
// ===========================================================
// ===========================================================
// Fields
// ===========================================================
// ===========================================================
// Constructors
// ===========================================================
public LowMemoryTiledSpriteVertexBufferObject(final VertexBufferObjectManager pVertexBufferObjectManager, final int pCapacity, final DrawType pDrawType, final boolean pAutoDispose, final VertexBufferObjectAttributes pVertexBufferObjectAttributes) {
super(pVertexBufferObjectManager, pCapacity, pDrawType, pAutoDispose, pVertexBufferObjectAttributes);
}
// ===========================================================
// Getter & Setter
// ===========================================================
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
@Override
public void onUpdateColor(final TiledSprite pTiledSprite) {
final FloatBuffer bufferData = this.mFloatBuffer;
final float packedColor = pTiledSprite.getColor().getABGRPackedFloat();
final int tileCount = pTiledSprite.getTileCount();
int bufferDataOffset = 0;
for(int i = 0; i < tileCount; i++) {
bufferData.put(bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX, packedColor);
bufferData.put(bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX, packedColor);
bufferData.put(bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX, packedColor);
bufferData.put(bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX, packedColor);
bufferData.put(bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX, packedColor);
bufferData.put(bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX, packedColor);
bufferDataOffset += TiledSprite.TILEDSPRITE_SIZE;
}
this.setDirtyOnHardware();
}
@Override
public void onUpdateVertices(final TiledSprite pTiledSprite) {
final FloatBuffer bufferData = this.mFloatBuffer;
final float x = 0;
final float y = 0;
final float x2 = pTiledSprite.getWidth(); // TODO Optimize with field access?
final float y2 = pTiledSprite.getHeight(); // TODO Optimize with field access?
final int tileCount = pTiledSprite.getTileCount();
int bufferDataOffset = 0;
for(int i = 0; i < tileCount; i++) {
bufferData.put(bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x);
bufferData.put(bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y);
bufferData.put(bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x);
bufferData.put(bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y2);
bufferData.put(bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x2);
bufferData.put(bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y);
bufferData.put(bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x2);
bufferData.put(bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y);
bufferData.put(bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x);
bufferData.put(bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y2);
bufferData.put(bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x2);
bufferData.put(bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y2);
bufferDataOffset += TiledSprite.TILEDSPRITE_SIZE;
}
this.setDirtyOnHardware();
}
@Override
public void onUpdateTextureCoordinates(final TiledSprite pTiledSprite) {
final FloatBuffer bufferData = this.mFloatBuffer;
final ITiledTextureRegion tiledTextureRegion = pTiledSprite.getTiledTextureRegion();
final int tileCount = pTiledSprite.getTileCount();
int bufferDataOffset = 0;
for(int i = 0; i < tileCount; i++) {
final ITextureRegion textureRegion = tiledTextureRegion.getTextureRegion(i);
final float u;
final float v;
final float u2;
final float v2;
if(pTiledSprite.isFlippedVertical()) { // TODO Optimize with field access?
if(pTiledSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV2();
v2 = textureRegion.getV();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV2();
v2 = textureRegion.getV();
}
} else {
if(pTiledSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV();
v2 = textureRegion.getV2();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV();
v2 = textureRegion.getV2();
}
}
if(textureRegion.isRotated()) {
bufferData.put(bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v);
bufferData.put(bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u);
bufferData.put(bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v);
bufferData.put(bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v2);
bufferData.put(bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v2);
bufferData.put(bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u);
bufferData.put(bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v);
bufferData.put(bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u);
bufferData.put(bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v2);
} else {
bufferData.put(bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u);
bufferData.put(bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v);
bufferData.put(bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u);
bufferData.put(bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v2);
bufferData.put(bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v);
bufferData.put(bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v);
bufferData.put(bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u);
bufferData.put(bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v2);
bufferData.put(bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v2);
}
bufferDataOffset += TiledSprite.TILEDSPRITE_SIZE;
}
this.setDirtyOnHardware();
}
// ===========================================================
// Methods
// ===========================================================
// ===========================================================
// Inner and Anonymous Classes
// ===========================================================
}
}