Public Methods |
static
TextureRegion
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createFromAsset(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, Context pContext, String pAssetPath)
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static
TextureRegion
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createFromAsset(BitmapTextureAtlas pBitmapTextureAtlas, Context pContext, String pAssetPath, int pTexturePositionX, int pTexturePositionY)
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static
TextureRegion
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createFromResource(BitmapTextureAtlas pBitmapTextureAtlas, Context pContext, int pDrawableResourceID, int pTexturePositionX, int pTexturePositionY)
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static
TextureRegion
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createFromResource(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, Context pContext, int pDrawableResourceID)
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static
TextureRegion
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createFromSource(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, IBitmapTextureAtlasSource pBitmapTextureAtlasSource)
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static
TextureRegion
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createFromSource(BitmapTextureAtlas pBitmapTextureAtlas, IBitmapTextureAtlasSource pBitmapTextureAtlasSource, int pTexturePositionX, int pTexturePositionY)
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static
TiledTextureRegion
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createTiledFromAsset(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, Context pContext, String pAssetPath, int pTileColumns, int pTileRows)
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static
TiledTextureRegion
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createTiledFromAsset(BitmapTextureAtlas pBitmapTextureAtlas, Context pContext, String pAssetPath, int pTexturePositionX, int pTexturePositionY, int pTileColumns, int pTileRows)
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static
TiledTextureRegion
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createTiledFromResource(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, Context pContext, int pDrawableResourceID, int pTileColumns, int pTileRows)
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static
TiledTextureRegion
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createTiledFromResource(BitmapTextureAtlas pBitmapTextureAtlas, Context pContext, int pDrawableResourceID, int pTexturePositionX, int pTexturePositionY, int pTileColumns, int pTileRows)
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static
TiledTextureRegion
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createTiledFromSource(BitmapTextureAtlas pBitmapTextureAtlas, IBitmapTextureAtlasSource pBitmapTextureAtlasSource, int pTexturePositionX, int pTexturePositionY, int pTileColumns, int pTileRows)
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static
TiledTextureRegion
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createTiledFromSource(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, IBitmapTextureAtlasSource pBitmapTextureAtlasSource, int pTileColumns, int pTileRows)
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static
void
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reset()
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static
void
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setAssetBasePath(String pAssetBasePath)
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static
void
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setCreateTextureRegionBuffersManaged(boolean pCreateTextureRegionBuffersManaged)
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