public class

Sprite

extends BaseSprite
package org.anddev.andengine.entity.sprite;

import org.anddev.andengine.opengl.texture.region.TextureRegion;
import org.anddev.andengine.opengl.vertex.RectangleVertexBuffer;

/**
 * (c) 2010 Nicolas Gramlich 
 * (c) 2011 Zynga Inc.
 * 
 * @author Nicolas Gramlich
 * @since 19:22:38 - 09.03.2010
 */
public class Sprite extends BaseSprite {
	// ===========================================================
	// Constants
	// ===========================================================

	// ===========================================================
	// Fields
	// ===========================================================

	// ===========================================================
	// Constructors
	// ===========================================================

	public Sprite(final float pX, final float pY, final TextureRegion pTextureRegion) {
		super(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion);
	}

	public Sprite(final float pX, final float pY, final float pWidth, final float pHeight, final TextureRegion pTextureRegion) {
		super(pX, pY, pWidth, pHeight, pTextureRegion);
	}

	public Sprite(final float pX, final float pY, final TextureRegion pTextureRegion, final RectangleVertexBuffer pRectangleVertexBuffer) {
		super(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pRectangleVertexBuffer);
	}

	public Sprite(final float pX, final float pY, final float pWidth, final float pHeight, final TextureRegion pTextureRegion, final RectangleVertexBuffer pRectangleVertexBuffer) {
		super(pX, pY, pWidth, pHeight, pTextureRegion, pRectangleVertexBuffer);
	}

	// ===========================================================
	// Getter & Setter
	// ===========================================================

	// ===========================================================
	// Methods for/from SuperClass/Interfaces
	// ===========================================================

	@Override
	public TextureRegion getTextureRegion() {
		return (TextureRegion)this.mTextureRegion;
	}

	// ===========================================================
	// Methods
	// ===========================================================

	// ===========================================================
	// Inner and Anonymous Classes
	// ===========================================================
}