public class

LoweredBorder

extends AbstractRegionPainter
implements Border
/*
 * Copyright (c) 2005, 2010, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */
package com.sun.java.swing.plaf.nimbus;

import javax.swing.border.Border;
import javax.swing.JComponent;
import javax.swing.plaf.UIResource;
import java.awt.Insets;
import java.awt.Component;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Color;
import java.awt.Transparency;
import java.awt.RenderingHints;
import java.awt.Dimension;
import java.awt.image.BufferedImage;

/**
 * LoweredBorder - A recessed rounded inner shadowed border. Used as the
 * standard Nimbus TitledBorder. This class is both a painter and a swing
 * border.
 *
 * @author Jasper Potts
 */
public class LoweredBorder extends AbstractRegionPainter implements Border {
    private static final int IMG_SIZE = 30;
    private static final int RADIUS = 13;
    private static final Insets INSETS = new Insets(10,10,10,10);
    private static final PaintContext PAINT_CONTEXT = new PaintContext(INSETS,
            new Dimension(IMG_SIZE,IMG_SIZE),false,
            PaintContext.CacheMode.NINE_SQUARE_SCALE,
            Integer.MAX_VALUE, Integer.MAX_VALUE);

    // =========================================================================
    // Painter Methods

    @Override
    protected Object[] getExtendedCacheKeys(JComponent c) {
        return new Object[] {c.getBackground()};
    }

    /**
     * Actually performs the painting operation. Subclasses must implement this
     * method. The graphics object passed may represent the actual surface being
     * rendererd to, or it may be an intermediate buffer. It has also been
     * pre-translated. Simply render the component as if it were located at 0, 0
     * and had a width of <code>width</code> and a height of
     * <code>height</code>. For performance reasons, you may want to read the
     * clip from the Graphics2D object and only render within that space.
     *
     * @param g      The Graphics2D surface to paint to
     * @param c      The JComponent related to the drawing event. For example,
     *               if the region being rendered is Button, then <code>c</code>
     *               will be a JButton. If the region being drawn is
     *               ScrollBarSlider, then the component will be JScrollBar.
     *               This value may be null.
     * @param width  The width of the region to paint. Note that in the case of
     *               painting the foreground, this value may differ from
     *               c.getWidth().
     * @param height The height of the region to paint. Note that in the case of
     *               painting the foreground, this value may differ from
     *               c.getHeight().
     */
    protected void doPaint(Graphics2D g, JComponent c, int width, int height,
            Object[] extendedCacheKeys) {
        BufferedImage img1 = new BufferedImage(IMG_SIZE,IMG_SIZE,
                    BufferedImage.TYPE_INT_ARGB);
        BufferedImage img2 = new BufferedImage(IMG_SIZE,IMG_SIZE,
                    BufferedImage.TYPE_INT_ARGB);
        // draw shadow shape
        Graphics2D g2 = (Graphics2D)img1.getGraphics();
        g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
                RenderingHints.VALUE_ANTIALIAS_ON);
        g2.setColor(c.getBackground());
        g2.fillRoundRect(2,0,26,26,RADIUS,RADIUS);
        g2.dispose();
        // draw shadow
        InnerShadowEffect effect = new InnerShadowEffect();
        effect.setDistance(1);
        effect.setSize(3);
        effect.setColor(getLighter(c.getBackground(),2.1f));
        effect.setAngle(90);
        effect.applyEffect(img1,img2,IMG_SIZE,IMG_SIZE);
        // draw outline to img2
        g2 = (Graphics2D)img2.getGraphics();
        g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
                RenderingHints.VALUE_ANTIALIAS_ON);
        g2.setClip(0,28,IMG_SIZE,1);
        g2.setColor(getLighter(c.getBackground(),0.90f));
        g2.drawRoundRect(2,1,25,25,RADIUS,RADIUS);
        g2.dispose();
        // draw final image
        if (width != IMG_SIZE || height != IMG_SIZE){
            ImageScalingHelper.paint(g,0,0,width,height,img2, INSETS, INSETS,
                    ImageScalingHelper.PaintType.PAINT9_STRETCH,
                    ImageScalingHelper.PAINT_ALL);
        } else {
            g.drawImage(img2,0,0,c);
        }
        img1 = null;
        img2 = null;
    }

    /**
     * <p>Gets the PaintContext for this painting operation. This method is
     * called on every paint, and so should be fast and produce no garbage. The
     * PaintContext contains information such as cache hints. It also contains
     * data necessary for decoding points at runtime, such as the stretching
     * insets, the canvas size at which the encoded points were defined, and
     * whether the stretching insets are inverted.</p>
     * <p/>
     * <p> This method allows for subclasses to package the painting of
     * different states with possibly different canvas sizes, etc, into one
     * AbstractRegionPainter implementation.</p>
     *
     * @return a PaintContext associated with this paint operation.
     */
    protected PaintContext getPaintContext() {
        return PAINT_CONTEXT;
    }

    // =========================================================================
    // Border Methods

    /**
     * Returns the insets of the border.
     *
     * @param c the component for which this border insets value applies
     */
    public Insets getBorderInsets(Component c) {
        return INSETS;
    }

    /**
     * Returns whether or not the border is opaque.  If the border is opaque, it
     * is responsible for filling in it's own background when painting.
     */
    public boolean isBorderOpaque() {
        return false;
    }

    /**
     * Paints the border for the specified component with the specified position
     * and size.
     *
     * @param c      the component for which this border is being painted
     * @param g      the paint graphics
     * @param x      the x position of the painted border
     * @param y      the y position of the painted border
     * @param width  the width of the painted border
     * @param height the height of the painted border
     */
    public void paintBorder(Component c, Graphics g, int x, int y, int width,
                            int height) {
        JComponent comp = (c instanceof JComponent)?(JComponent)c:null;
        if (g instanceof Graphics2D){
            Graphics2D g2 = (Graphics2D)g;
            g2.translate(x,y);
            paint(g2,comp, width, height);
            g2.translate(-x,-y);
        } else {
            BufferedImage img =  new BufferedImage(IMG_SIZE,IMG_SIZE,
                    BufferedImage.TYPE_INT_ARGB);
            Graphics2D g2 = (Graphics2D)img.getGraphics();
            paint(g2,comp, width, height);
            g2.dispose();
            ImageScalingHelper.paint(g,x,y,width,height,img,INSETS, INSETS,
                    ImageScalingHelper.PaintType.PAINT9_STRETCH,
                    ImageScalingHelper.PAINT_ALL);
        }
    }

    private Color getLighter(Color c, float factor){
        return new Color(Math.min((int)(c.getRed()/factor), 255),
                         Math.min((int)(c.getGreen()/factor), 255),
                         Math.min((int)(c.getBlue()/factor), 255));
    }
}