public class

SoftMixingClip

extends SoftMixingDataLine
implements Clip
java.lang.Object
   ↳ com.sun.media.sound.SoftMixingDataLine
     ↳ com.sun.media.sound.SoftMixingClip

Class Overview

Clip implemention for the SoftMixingMixer.

Summary

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Inherited Constants
From interface javax.sound.sampled.Clip
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Inherited Fields
From class com.sun.media.sound.SoftMixingDataLine
Protected Constructors
SoftMixingClip(SoftMixingMixer mixer, DataLine.Info info)
Public Methods
int available()
Obtains the number of bytes of data currently available to the application for processing in the data line's internal buffer.
void close()
Closes the line, indicating that any system resources in use by the line can be released.
void drain()
Drains queued data from the line by continuing data I/O until the data line's internal buffer has been emptied.
void flush()
Flushes queued data from the line.
int getBufferSize()
Obtains the maximum number of bytes of data that will fit in the data line's internal buffer.
AudioFormat getFormat()
Obtains the current format (encoding, sample rate, number of channels, etc.) of the data line's audio data.
int getFrameLength()
Obtains the media length in sample frames.
int getFramePosition()
Obtains the current position in the audio data, in sample frames.
float getLevel()
Obtains the current volume level for the line.
long getLongFramePosition()
Obtains the current position in the audio data, in sample frames.
long getMicrosecondLength()
Obtains the media duration in microseconds
long getMicrosecondPosition()
Obtains the current position in the audio data, in microseconds.
boolean isActive()
Indicates whether the line is engaging in active I/O (such as playback or capture).
boolean isOpen()
Indicates whether the line is open, meaning that it has reserved system resources and is operational, although it might not currently be playing or capturing sound.
boolean isRunning()
Indicates whether the line is running.
void loop(int count)
Starts looping playback from the current position.
void open(AudioFormat format, byte[] data, int offset, int bufferSize)
Opens the clip, meaning that it should acquire any required system resources and become operational.
void open(AudioInputStream stream)
Opens the clip with the format and audio data present in the provided audio input stream.
void open()
Opens the line, indicating that it should acquire any required system resources and become operational.
void setFramePosition(int frames)
Sets the media position in sample frames.
void setLoopPoints(int start, int end)
Sets the first and last sample frames that will be played in the loop.
void setMicrosecondPosition(long microseconds)
Sets the media position in microseconds.
void start()
Allows a line to engage in data I/O.
void stop()
Stops the line.
Protected Methods
void processAudioLogic(SoftAudioBuffer[] buffers)
void processControlLogic()
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Inherited Methods
From class com.sun.media.sound.SoftMixingDataLine
From class java.lang.Object
From interface javax.sound.sampled.Clip
From interface javax.sound.sampled.DataLine
From interface javax.sound.sampled.Line

Protected Constructors

protected SoftMixingClip (SoftMixingMixer mixer, DataLine.Info info)

Public Methods

public int available ()

Obtains the number of bytes of data currently available to the application for processing in the data line's internal buffer. For a source data line, this is the amount of data that can be written to the buffer without blocking. For a target data line, this is the amount of data available to be read by the application. For a clip, this value is always 0 because the audio data is loaded into the buffer when the clip is opened, and persists without modification until the clip is closed.

Note that the units used are bytes, but will always correspond to an integral number of sample frames of audio data.

An application is guaranteed that a read or write operation of up to the number of bytes returned from available() will not block; however, there is no guarantee that attempts to read or write more data will block.

Returns
  • the amount of data available, in bytes

public void close ()

Closes the line, indicating that any system resources in use by the line can be released. If this operation succeeds, the line is marked closed and a CLOSE event is dispatched to the line's listeners.

public void drain ()

Drains queued data from the line by continuing data I/O until the data line's internal buffer has been emptied. This method blocks until the draining is complete. Because this is a blocking method, it should be used with care. If drain() is invoked on a stopped line that has data in its queue, the method will block until the line is running and the data queue becomes empty. If drain() is invoked by one thread, and another continues to fill the data queue, the operation will not complete. This method always returns when the data line is closed.

public void flush ()

Flushes queued data from the line. The flushed data is discarded. In some cases, not all queued data can be discarded. For example, a mixer can flush data from the buffer for a specific input line, but any unplayed data already in the output buffer (the result of the mix) will still be played. You can invoke this method after pausing a line (the normal case) if you want to skip the "stale" data when you restart playback or capture. (It is legal to flush a line that is not stopped, but doing so on an active line is likely to cause a discontinuity in the data, resulting in a perceptible click.)

public int getBufferSize ()

Obtains the maximum number of bytes of data that will fit in the data line's internal buffer. For a source data line, this is the size of the buffer to which data can be written. For a target data line, it is the size of the buffer from which data can be read. Note that the units used are bytes, but will always correspond to an integral number of sample frames of audio data.

Returns
  • the size of the buffer in bytes

public AudioFormat getFormat ()

Obtains the current format (encoding, sample rate, number of channels, etc.) of the data line's audio data.

If the line is not open and has never been opened, it returns the default format. The default format is an implementation specific audio format, or, if the DataLine.Info object, which was used to retrieve this DataLine, specifies at least one fully qualified audio format, the last one will be used as the default format. Opening the line with a specific audio format (e.g. open(AudioFormat)) will override the default format.

Returns
  • current audio data format

public int getFrameLength ()

Obtains the media length in sample frames.

Returns
  • the media length, expressed in sample frames, or AudioSystem.NOT_SPECIFIED if the line is not open.

public int getFramePosition ()

Obtains the current position in the audio data, in sample frames. The frame position measures the number of sample frames captured by, or rendered from, the line since it was opened. This return value will wrap around after 2^31 frames. It is recommended to use getLongFramePosition instead.

Returns
  • the number of frames already processed since the line was opened

public float getLevel ()

Obtains the current volume level for the line. This level is a measure of the signal's current amplitude, and should not be confused with the current setting of a gain control. The range is from 0.0 (silence) to 1.0 (maximum possible amplitude for the sound waveform). The units measure linear amplitude, not decibels.

Returns
  • the current amplitude of the signal in this line, or NOT_SPECIFIED

public long getLongFramePosition ()

Obtains the current position in the audio data, in sample frames. The frame position measures the number of sample frames captured by, or rendered from, the line since it was opened.

Returns
  • the number of frames already processed since the line was opened

public long getMicrosecondLength ()

Obtains the media duration in microseconds

Returns
  • the media duration, expressed in microseconds, or AudioSystem.NOT_SPECIFIED if the line is not open.

public long getMicrosecondPosition ()

Obtains the current position in the audio data, in microseconds. The microsecond position measures the time corresponding to the number of sample frames captured by, or rendered from, the line since it was opened. The level of precision is not guaranteed. For example, an implementation might calculate the microsecond position from the current frame position and the audio sample frame rate. The precision in microseconds would then be limited to the number of microseconds per sample frame.

Returns
  • the number of microseconds of data processed since the line was opened

public boolean isActive ()

Indicates whether the line is engaging in active I/O (such as playback or capture). When an inactive line becomes active, it sends a START event to its listeners. Similarly, when an active line becomes inactive, it sends a STOP event.

Returns
  • true if the line is actively capturing or rendering sound, otherwise false

public boolean isOpen ()

Indicates whether the line is open, meaning that it has reserved system resources and is operational, although it might not currently be playing or capturing sound.

Returns
  • true if the line is open, otherwise false

public boolean isRunning ()

Indicates whether the line is running. The default is false. An open line begins running when the first data is presented in response to an invocation of the start method, and continues until presentation ceases in response to a call to stop or because playback completes.

Returns
  • true if the line is running, otherwise false

public void loop (int count)

Starts looping playback from the current position. Playback will continue to the loop's end point, then loop back to the loop start point count times, and finally continue playback to the end of the clip.

If the current position when this method is invoked is greater than the loop end point, playback simply continues to the end of the clip without looping.

A count value of 0 indicates that any current looping should cease and playback should continue to the end of the clip. The behavior is undefined when this method is invoked with any other value during a loop operation.

If playback is stopped during looping, the current loop status is cleared; the behavior of subsequent loop and start requests is not affected by an interrupted loop operation.

Parameters
count the number of times playback should loop back from the loop's end position to the loop's start position, or LOOP_CONTINUOUSLY to indicate that looping should continue until interrupted

public void open (AudioFormat format, byte[] data, int offset, int bufferSize)

Opens the clip, meaning that it should acquire any required system resources and become operational. The clip is opened with the format and audio data indicated. If this operation succeeds, the line is marked as open and an OPEN event is dispatched to the line's listeners.

Invoking this method on a line which is already open is illegal and may result in an IllegalStateException.

Note that some lines, once closed, cannot be reopened. Attempts to reopen such a line will always result in a LineUnavailableException.

Parameters
format the format of the supplied audio data
data a byte array containing audio data to load into the clip
offset the point at which to start copying, expressed in bytes from the beginning of the array
bufferSize the number of bytes of data to load into the clip from the array.

public void open (AudioInputStream stream)

Opens the clip with the format and audio data present in the provided audio input stream. Opening a clip means that it should acquire any required system resources and become operational. If this operation input stream. If this operation succeeds, the line is marked open and an OPEN event is dispatched to the line's listeners.

Invoking this method on a line which is already open is illegal and may result in an IllegalStateException.

Note that some lines, once closed, cannot be reopened. Attempts to reopen such a line will always result in a LineUnavailableException.

Parameters
stream an audio input stream from which audio data will be read into the clip

public void open ()

Opens the line, indicating that it should acquire any required system resources and become operational. If this operation succeeds, the line is marked as open, and an OPEN event is dispatched to the line's listeners.

Note that some lines, once closed, cannot be reopened. Attempts to reopen such a line will always result in an LineUnavailableException.

Some types of lines have configurable properties that may affect resource allocation. For example, a DataLine must be opened with a particular format and buffer size. Such lines should provide a mechanism for configuring these properties, such as an additional open method or methods which allow an application to specify the desired settings.

This method takes no arguments, and opens the line with the current settings. For SourceDataLine and TargetDataLine objects, this means that the line is opened with default settings. For a Clip, however, the buffer size is determined when data is loaded. Since this method does not allow the application to specify any data to load, an IllegalArgumentException is thrown. Therefore, you should instead use one of the open methods provided in the Clip interface to load data into the Clip.

For DataLine's, if the DataLine.Info object which was used to retrieve the line, specifies at least one fully qualified audio format, the last one will be used as the default format.

public void setFramePosition (int frames)

Sets the media position in sample frames. The position is zero-based; the first frame is frame number zero. When the clip begins playing the next time, it will start by playing the frame at this position.

To obtain the current position in sample frames, use the getFramePosition method of DataLine.

Parameters
frames the desired new media position, expressed in sample frames

public void setLoopPoints (int start, int end)

Sets the first and last sample frames that will be played in the loop. The ending point must be greater than or equal to the starting point, and both must fall within the the size of the loaded media. A value of 0 for the starting point means the beginning of the loaded media. Similarly, a value of -1 for the ending point indicates the last frame of the media.

Parameters
start the loop's starting position, in sample frames (zero-based)
end the loop's ending position, in sample frames (zero-based), or -1 to indicate the final frame

public void setMicrosecondPosition (long microseconds)

Sets the media position in microseconds. When the clip begins playing the next time, it will start at this position. The level of precision is not guaranteed. For example, an implementation might calculate the microsecond position from the current frame position and the audio sample frame rate. The precision in microseconds would then be limited to the number of microseconds per sample frame.

To obtain the current position in microseconds, use the getMicrosecondPosition method of DataLine.

Parameters
microseconds the desired new media position, expressed in microseconds

public void start ()

Allows a line to engage in data I/O. If invoked on a line that is already running, this method does nothing. Unless the data in the buffer has been flushed, the line resumes I/O starting with the first frame that was unprocessed at the time the line was stopped. When audio capture or playback starts, a START event is generated.

public void stop ()

Stops the line. A stopped line should cease I/O activity. If the line is open and running, however, it should retain the resources required to resume activity. A stopped line should retain any audio data in its buffer instead of discarding it, so that upon resumption the I/O can continue where it left off, if possible. (This doesn't guarantee that there will never be discontinuities beyond the current buffer, of course; if the stopped condition continues for too long, input or output samples might be dropped.) If desired, the retained data can be discarded by invoking the flush method. When audio capture or playback stops, a STOP event is generated.

Protected Methods

protected void processAudioLogic (SoftAudioBuffer[] buffers)

protected void processControlLogic ()