BufImgSurfaceData |
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BufferedImage |
The BufferedImage subclass describes an Image with an accessible buffer of image data. |
Color |
The Color class is used to encapsulate colors in the default
sRGB color space or colors in arbitrary color spaces identified by a
ColorSpace . |
ColorModel |
The ColorModel abstract class encapsulates the
methods for translating a pixel value to color components
(for example, red, green, and blue) and an alpha component. |
ColorUIResource |
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ComponentColorModel |
A ColorModel class that works with pixel values that
represent color and alpha information as separate samples and that
store each sample in a separate data element. |
DirectColorModel |
The DirectColorModel class is a ColorModel
class that works with pixel values that represent RGB
color and alpha information as separate samples and that pack all
samples for a single pixel into a single int, short, or byte quantity. |
GradientPaint |
The GradientPaint class provides a way to fill
a Shape with a linear color gradient pattern. |
IndexColorModel |
The IndexColorModel class is a ColorModel
class that works with pixel values consisting of a
single sample that is an index into a fixed colormap in the default
sRGB color space. |
LinearGradientPaint |
The LinearGradientPaint class provides a way to fill
a Shape with a linear color gradient pattern. |
MultipleGradientPaint |
This is the superclass for Paints which use a multiple color
gradient to fill in their raster. |
NullSurfaceData |
This class provides an empty implementation of the SurfaceData
abstract superclass. |
OGLSurfaceData |
This class describes an OpenGL "surface", that is, a region of pixels
managed via OpenGL. |
OffScreenImage |
This is a special variant of BufferedImage that keeps a reference to
a Component. |
PackedColorModel |
The PackedColorModel class is an abstract
ColorModel class that works with pixel values which represent
color and alpha information as separate samples and which pack all
samples for a single pixel into a single int, short, or byte quantity. |
Paint |
This Paint interface defines how color patterns
can be generated for Graphics2D operations. |
PrintColorUIResource |
A subclass of ColorUIResource that wraps an alternate color
for use during printing. |
RadialGradientPaint |
The RadialGradientPaint class provides a way to fill a shape with
a circular radial color gradient pattern. |
SunVolatileImage |
This class is the base implementation of the VolatileImage
abstract class. |
SurfaceData |
This class provides various pieces of information relevant to a
particular drawing surface. |
SystemColor |
A class to encapsulate symbolic colors representing the color of
native GUI objects on a system. |
TexturePaint |
The TexturePaint class provides a way to fill a
Shape with a texture that is specified as
a BufferedImage . |
VolatileImage |
VolatileImage is an image which can lose its
contents at any time due to circumstances beyond the control of the
application (e.g., situations caused by the operating system or by
other applications). |